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Steam News · Oct 9
Hi everyone,We have two big dates coming in October.October 16: The MIX Fall Showcase. We will show our first gameplay video with commentary from the team. You will hear us explain how painting, building and fighting fire work together. Follow this event and Steam will remind you when it starts.October 22 to 25: Paris Games Week. Our first big public event. Find us on the Hall 1 Stand C60Thanks fo...
Steam News · Jul 31
GameplayIssue that caused biome to evolve at weird times, even if you were not painting with this color.Issue with rally points during the night.Issue with dens not respawning units if the ground under it was burnt but the building was still alive.Issue with Retry from last wave that could removed some buildings.LevelsRemove some inaccessible trees that were messing with units stuck trying to atta...
Steam News · Jul 27
ChangesMenus/UIImproved biome descriptions when close to a Paint Well.Improved readability of biome evolution conditions.Improved information in the Level selection about what can be unlocked in the demo.Links to join us or leave feedback have been made more consistent. We need your feedbacks to make a better game.Cleaned up some menus (Pause, end game, etc.)You can now see the team when leaving t...
Steam News · Jul 3
GameplayFix a blocking issue when picking up Meadow "Rabbits Fighters" evolution.
Steam News · Jul 2
Fixes Gameplay Upgrades based on external variables (e.g. Number of rabbits) were messed up. Visual Several issues linked to rally points visuals that could, in certain cases put the game in a weird state.
Steam News · Jul 1
Changes Localisation Few fixes in English Full pass on French (C'est mieux maintenant ! 🥖) Menus/UI Add information about spawned unit for projectiles that spawn units on hit Add evolution progression counter in HUD to help keeping track on evolution conditions Change biome-related icons. Notable understandability improvement for biome first levels Improved displayed information for projectiles th...
Steam News · Jun 9
Menus / UI Quick visual refresh of menus Few icons updates Enemies HP bar position adjustments English Localisation Full pass Short message explaining color purpose when unlocking them Compendium stats cleaning Audio Add new SFX on different events Gameplay Enemies collider radius adjustments Proper perks forced for tutorials Lake biome level 3 bubbles no longer aim at trees — now give freshness o...
Steam News · May 29
Changes Menus / UI Improved wave preview icons disposition for clarity. Added descriptions of enemies in compendium and in wave preview in pause menu. This might help you understand the threat better. Gameplay Fire piercer no longer ignores targets while trying to reach targets out of range. Made fire shields easier to remove. Levels Tutorial Simplified tutorial, bringing you into the action quick...
Steam News · May 21
Hey everyone,Over the past two months, we’ve completely reworked the Painted Kingdoms demo.The whole experience has been improved: progression, upgrades, biome systems, quality-of-life, and a long list of fixes.Here’s what’s new:🌱 Painted Biomes now evolve through player choicesEach biome can be upgraded through multiple evolution paths, shaping your strategy and its interactions with the rest of ...
Steam News · May 15
We're thrilled to announce that Painted Kingdoms will be featured in the Six One Indie Showcase 2026!To celebrate, we're also giving the demo a fresh coat of paint, expect some nice updates, polish, and a few surprises rolling in ahead of the showcase.Huge thanks to everyone who's been playing, wishlisting, and sharing feedback so far. It's great to have you with us on this journey.Stay tuned for ...