

Steam News · 2d
LAUNCH UPDATE: BETTER INPUTS. BETTER AIM. MORE CONTROL. This update tackles some of the biggest frustrations players have been calling out since launch. TOP IMPROVEMENTS◆ New Manual Input Mapping for Player 1 and Player 2 (found under settings > controls)◆ New Slide Targeting: slide, lock onto a target, and fire while moving◆ Improved Aim Lock and target acquisition◆ Better mouse & keyboard / cont...
Steam News · 5d
We've teamed up with BLACKWOOD for the After Dark Bundle on Steam.Two very different journeys into the dark, bundled in one package. Pick up both games together and save 10%.After Dark Bundle: OZARK is also still available for under $10 during launch week, so if you’ve been waiting to descend, now’s a good time. - ALTER-BOY team
Steam News · 6d
IT'S FINALLY TIME TO DESCEND! SOME MISSIONS COST EVERYTHING. THIS ONE COSTS A BOX OF DONUTS Built by a three person team, OZARK is a dark, story driven 2.5D action horror game made to deliver a complete experience you can actually finish. Play solo or bring a friend through Steam Remote Play Together, with only one copy of the game required. DualShockers had some fun with that one too: “OZARK, The...
Steam News · Sep 29
We are almost there, everyone! There are some important reasons why OZARK will be under $10 during launch week. A GAME YOU CAN ACTUALLY FINISHIf you’re anything like us, your Steam library keeps growing.You start a new game, realize you’re looking at another massive adventure, tell yourself you’ll come back to it later... and sometimes you do. Sometimes it sits there for months. 🔻One game that won...
Steam News · Sep 23
OZARK is ready to go handheld. We’ve optimized and tested OZARK for Steam Deck, with automatic performance and quality adjustments whether you’re playing on the go or plugged in. No extra setup either... just grab your Deck and jump in. The horror goes wherever you do.Don’t Miss OZARK at IG's 28 Games Later OZARK will be featured during Insider Gaming’s 28 Games Later: A Horror Showcase on October...
Steam News · Sep 11
OZARK is getting close. After years of development, our three-person dev team is getting closer to bringing OZARK to players.In our latest dev log, we’re taking you behind the scenes for a closer look at the game, how it came together, and what you can expect when you step into the mountains. In the new Dev Log, we take a closer look at:The story and mystery beneath OZARK’s remote mountain facilit...
Steam News · Aug 3
Thank you to everyone who has followed, wishlisted, shared, or simply taken the time to check out the game. OZARK started as a small passion project between a few friends, so reaching this milestone genuinely means a lot to us. We can’t wait for you to explore what lies beneath. — AB
Steam News · Jun 2
Quick update here... We've finished the game! Last week we wrapped up the final pieces with a motion-capture session for a few of the major scenes, and are now working through some external playtesting. Look forward to a release date and updated Steam page for our next update. -AB
Steam News · Aug 23, 2025
There has been enough interest in whether the game is still coming out. YES, the game is still coming out, and we are actively working on it. It's taking longer than normal because this is a passion project from a couple friends. We have been working on OZARK for the past 5 years, mostly at night as we all have day jobs, it's been a huge passion project of ours and we are getting really close to h...
Steam News · Dec 31, 2022
We're live with another technical patch. This patch includes general fixes along with a few new mechanic implementations. General stability fixes and additional edge case bugs we're found and resolved. Full Patch Notes: Upgraded base engine from 2019 to 2021 LTS. Implemented a new 'kick' melee ability when player is equipped with a weapon. Implemented a new customization system for the player. (av...
Steam News · Sep 9, 2022
We're live with another technical patch. This patch includes general fixes along with a few new mechanic implementations. General stability fixes and a few edge case bugs we're found and resolved. Full Patch Notes: Fixed a critical issue where rifle and pistol ammo pickups were zeroing out on the item count. Added an additional checkpoint before the final encounter on 'Arrival' and increased the f...