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Steam News · Jul 2
Lag spikes that occur when water is spawning have been addressed! Water shader variants are now preloaded at game launch, as to not interrupt gameplay.Whew! This one was a little tricky to reproduce since in theory, any given lag spike that was formerly caused by shader variant compilation for this game would happen only once each on your device, ever. This is because after a shader variant is loa...
Steam News · Jun 11
Settings on Unity addressables groups were misconfigured for levels, resulting in inefficient loading to levels from the hub.Now, the game's level data files are structured more effectively, leading to over a 5x speedup in load times! You can see in the below example that the load duration (excluding fade transitions) decreases from 1.736 seconds, to 0.3 seconds.Loading into a level before this ch...
Steam News · Jun 1
Back to stable memory usageA change before the demo release involving moving the main light source in levels was unexpectedly incurring memory allocations and therefore garbage churn.Now that this has been addressed, the result should be be consistent memory usage over time, meaning any stutters associated with this bug are now eliminated!Please feel free to comment if you have any performance con...
Steam News · May 28
Demo out NOW, featured in the 2026 Thinky Direct & Cerebral Puzzle Showcase!The demo includes 30+ puzzles, providing a preview of World 1 and a brief taste of World 2. Each puzzle introduces a new idea and gives an idea of what the full game has to offer!Thank you so much to the playtesters of Outpour, those who've wishlisted, shared feedback, and a HUGE thanks to Thinky Games for having the game ...