Steam News · Aug 19
Hi, our dear community! 🦦First of all, thank you so much to everyone who checked out our demo during Wholesome Games Celebration!With our release date approaching, we’ve decided to disable the demo as we prepare for the full launch. As we’ve continued working on the game, we’ve made several changes, including adding a couple of new mechanics, some of which are based directly on your feedback.Becau...
Steam News · Aug 5
After almost two years of development, sleepless nights, countless moments of joy, incredible support from our community, and watching Otto's adventure grow into what it is today, we're finally ready to share the news...🦦 Otterly Lost is coming to Steam for PC on September 23, 2026! ✨The last full week of September is Sea Otter Awareness Week, and we couldn't think of a better way to celebrate the...
Steam News · Jun 12
Hello everyone! As we prepare for Steam Next Fest, we wanted to share another update with the latest fixes and improvements we've made:ImprovementsAdjusted the spawning positions of several jellyfish to prevent overlaps during minigames and while exploring points of interestIncreased the interaction radius for Daisy’s puzzleImproved interaction behavior for underwater imbalance patternsSlightly re...
Steam News · Jun 10
Hi everyone!We're still overwhelmed by the warm welcome we received after the Wholesome Direct, and today we're back with another exciting announcement!We've been working hard toward this moment, updating the demo and preparing for a very special event.And now...We are participating in Steam Next Fest ✨We're so excited to finally share this news with you. It feels a little surreal to be part of su...
Steam News · Jun 6
To our wonderful community,Following our appearance at Wholesome Direct, we're happy to share our release window. This has been one of the most frequently asked questions throughout development, and today we can give you an answer:🌟 We're releasing in September 2026! 🌟We’re incredibly grateful for all the support you’ve shown us throughout development. Your feedback, ideas, and encouragement have ...
Steam News · Jun 4
Hello everyone! We’re excited to see you playing the updated demo and really appreciate all your feedback!Here’s a quick update on what we’ve fixed based on your reports and our own findings:ImprovementsAdded more Cave Lettuce and made their map icons more prominentRenamed the Paw Amulet accessory to reduce confusionImproved the Dolphin Dash tutorial messageAdded a Paw Button icon to the mapUpdate...
Steam News · Jun 3
Hi everyone!Hope you’re enjoying the updated demo! While you’ve been exploring Otto’s world, we’ve got some exciting news to share.We’ve been selected to take part in this year’s Wholesome Direct 💖We’re really happy to be included alongside so many amazing cozy and wholesome indie games, and it feels really special to be part of the event!We’ll also be sharing a little something special here…👀 We'...
Steam News · Jun 1
Hello everyone! 🦦 The wait is over, our Big Demo Update is now live!It’s been some time since we first released the demo, and thanks to all your amazing feedback, we’re very excited to finally share one of our biggest updates yet. This version brings new systems, smoother exploration, and a much more enjoyable experience.🪨 A new way to interact with the worldOne of the biggest changes in this upda...
Steam News · May 27
Hello everyone! 🦦 A special announcement for a special day: The updated demo finally arrives on June 1st!We’ve been working really hard on all the improvements and additions we’ve shared over the past weeks, and we’re so excited for you all to finally experience everything we’ve been building.As we prepare for the updated demo release, the current demo will temporarily become unavailable until Jun...
Steam News · May 9
Hi otter lovers! It’s time to share our next major change for the upcoming demo update. This one is all about quality of life: bringing improvements to performance, level design, and how the world feels as you explore it.🌊 Biomes & EnvironmentMany of you mentioned that some underwater areas felt too similar visually. We agree. Every part of the world should feel like its own place.That’s why we’ve...