

Steam News · Sep 28
Fixed: "Empty" function was quite elusive after the last update Flipped lime kiln didn't render properly
Steam News · Sep 24
Added/changed: Added some info in help pages Added icons showing dwellings affected by smoke pollution when hovering polluting buildings Added "unlink" button to the field Reduced price for some of the barber surgery services, added this numbers in help Added a message when trying to cancel delivery o...
Steam News · Sep 7
The following describes features of the upcoming Alpha 6. It's not in game yet. Right now working on the in-game tutorial. This may not be the most exciting new feature for the existing players, but it is important for the game to be more accessible to the new players, which we will welcome in our com...
Steam News · Aug 13
Some people didn't like the game's slow start, so Alpha 6 will have an option to start with already built small settlement. This should let players jump a bit closer to "action". The camp start is still the default though. Another feature I have been teasing for many years now and it is finally taking...
Steam News · Jul 13
Most of the time was spent on Alpha 6 this time, so this update is not a big one. A couple more buildings have crept into the list of upcoming buildings. Religion is going to be a bit more than just a way to cross a population threshold. Finally you will be a real Ukrainian mayor who can't help but build lots of churches.
Steam News · Jun 4
This update introduces a new little building which may become useful in later game. Let me know what you think about this kind of specialized market stalls when you try it. Added/changed: Minor UI improvements New building: Firewood stall Added a few more personal log entry types Local market info ove...
Steam News · May 14
Fixed: "Looking for job" numbers were inconsistent Rare crash related to fulling mill Visual artifacts on fences with multisampling disabled A few cases of wrongfully blocked path in coastal buildings Sub-optimal pigs slaughtering in some cases Wrong apartment numbering in wealth overlay A crash related to cancelled demolishing buildings with chimneys Wrong nutrient amounts on some new fields
Steam News · May 12
Fixed: Pavement around buildings disapeared in the last update
Steam News · May 11
Here I'm gonna touch a subject of an explosion of complexity in case of adding another kind of freedom for a player. In the previous post I mentioned a new feature for some of the free-form buildings which will have this freedom. In Alpha 5 some buildings could be given any form as long as it has 4 sides and stays convex. Getting rid of that limitation sounds as simple as just adding more points, ...
Steam News · Apr 17
This last couple of weeks was mostly spent on Alpha 6 stuff, so the current update is not huge. The plan is to support much more freedom in shapes for farm fields, orchards, hopyards, pavement areas and village house yards. Since the current system only supports convex shapes with 4 corners, some subs...