

Steam News · 1d
SPANISH LOCALIZATIONSEEKING VOLUNTEERS: I am going to be looking for folks that natively speak Spanish (and English preferably) to help with a translation test on ORION: Prelude. // REQUIREMENTS:If you're available, interested and open to helping please let me know. I need you to be a native, fluent speaker and not just using AI. THE WORKBased on an existing spreadsheet.All the text from ORION: Pr...
Steam News · 4d
GAME FEEL 2.0A major focus of development has been improving overall game feel for ORION: Prelude. The original had a few areas of frustration that I wanted to fix and together these changes add up to improved controls, snappier moment-to-moment gameplay and a game that simply feels better to play. Here's a look at just some of them...CROSSHAIRSThe one thing you subconsciously look at the entire g...
Steam News · Oct 2
⚠️"Are you going to work on ORION: Prelude forever??"⚠️No, absolutely not. I've tried to be as clear as I can, through a number of updates and the FAQ, about what I'm doing with ORION: Prelude and the scope of it. I have a clear vision of where I want to take this project, along with a specific set of goals and ideas I want to experiment with and implement. In fact, I've been able to do things be...
Steam News · Sep 30
Development UpdateI wanted to share some updates from across development as I get closer to release...#001Player Count Update: 5 → 4A design change is coming to the new version of ORION: Prelude where the player count is changing from 5 to 4.This change applies to the new experience only.I know many of you have history with 5-player Survival, so I want to dive into the reasoning behind this change...
Steam News · Sep 28
SQUAD LEADER SYSTEMA brand new system that has been added to the new version of ORION: Prelude is the Squad Leader System.A.I Teammates have been revamped from the ground up and they now move, fight and respond like actual teammates -- and for the first time ever, they take your orders. RADIO = RADIALTo achieve this I've also remade the actual Radio Command system. This used to occupy three bindin...
Steam News · Sep 21
PLAYABLE DINOS 2.0Playable Dinosaurs have been updated for the new version of ORION: Prelude in development. This includes tweaks and updates for nearly all Dinosaurs in the game.I hope to share more information in the near future but for now I wanted to show a comparison between the Original version of the game and the new Experimental version in development using the Raptor. Raptor V1 From the o...
Steam News · Sep 14
MECHS 2.0To be perfectly honest, two of my least favorite "fidelity" aspects of the original ORION: Prelude included the Mech and the 3rd Person version of the Longbow. When I decided to come back to make this update for ORION: Prelude they both certainly made my list. I teased the 3rd Person Longbow improvements with the last media on the recently posted Q&A. Today I want to share some of the imp...
Steam News · Sep 7
ORION Q&A 2026I've been gathering your questions for the last few weeks across DM, Discord, Forums, Email & more. Today I want to answer as many questions as I possibly can for the 2026 edition of the ORION Q&A. >> VIDEO CLIPSAll of the following media was taken from a single gameplay match on the in-development version of ORION: Prelude. This was a Solo Offline game with Teammate Bots enabled on ...
Steam News · Aug 31
⚠️An Important Update⚠️I have good news to share: I've achieved near parity with the original ORION: Prelude. Achievements stay exactly as they are, the content you know is carrying forward and it's all getting polished up. >> The First Preview will be focused on Survival. Where this started:Back on June 1, 2026 I shared a methodology update on Discord ahead of the public reveal and my goal of rea...
Steam News · Aug 25
26 YEAR ANNIVERSARYOn August 25th, 2000, a mod called INCOMING was announced to the internet with a promise:[ Jetpacks + Dinosaurs & Vehicles ]Twenty six years later those are still the three pillars that keep ORION anchored.INCOMING(Announced Aug 25, 2000)Pre-production started in 1998. This included initial designs, concept art, the story, the universe, the characters; everything that came befor...