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Steam News · Oct 11
Hey everyone!It's been a little over a month since Order Automatica launched, and what a journey it's been! We've been working behind the scenes to improve the game, bring it to more players around the world, and share it with new audiences.Today, we've got a new update for you, along with some exciting news from the past few weeks!🌍 Bonjour! Hallo! New Languages Are Here!We're happy to announce t...
Steam News · Oct 9
- Adds German and French localization - Fixes bug where placing unit in cell where unit is about to be summoned causes double units in a cell - Fixes bug where candle SFX were not being affected correctly by SFX volume slider
Steam News · Sep 25
Hey everyone!It’s been a few weeks since Order Automatica officially launched, so we thought this would be a good moment to look back at everything that has happened around the release and - most importantly - talk a little about what comes next.First of all: thank you.Order Automatica started as a small project developed by Mickey over the course of four years, and seeing people finally play it, ...
Steam News · Sep 21
Hi all,Another small update today, and the first one that includes a small balance change : )I increased the scaling for an end game enemy called the Golden One. Now, I didn't go too wild with this because I'm still feeling out the best way forward. But I think for most players this will be a small improvement to how this feels when they get to it for the first time. I know there are a lot of peop...
Steam News · Sep 21
- increase scaling of golden one - fixes units dying in super speed - fix for triggering cell effects multiple times - fix for spamming draw again - make super speed a little faster, add tilde/backquote as better hotkey
Steam News · Sep 14
Hi all,Big apologies to anyone this affected, but it looks like I broke the saving of overkill numbers on my last update. It was brought to my attention that the record for overkill on each rank was not being saved correctly if you closed the game and opened it back up (even if it was showing the correct numbers during your playthrough before closing). If this happened to you I would be happy to w...
Steam News · Sep 13
Hotfix a problem for saving overkill numbers Better display for really high number True cap for attack and defense
Steam News · Sep 11
Three whole days for an update!! I know, ridiculous, but I went to Seattle to meet with my mysterious Polish publishers on Tuesday (jk we've met before 👽). It was fun - Seattle is beautiful : )In this new build are mainly 2 things:There is now a speed up button always visible on the top right of the screen during gameplay. This is to address a problem that people were having where synergies were t...
Steam News · Sep 11
Adds an increase-game-speed button to top right of screen so that speedup is more obviously available during shop phase, updates icons of battle speed buttons Increases max attack/health from a mere 2,147,483,647 to a much more reasonable 9,223,372,036,854,775,807
Steam News · Sep 8
It's been three days since launch... sleep alludes me... is there something meaningful here beyond the game's surface level appearances???jk I'm fine 😜 I appreciate all the feedback and responses! It's been fun to hear what people think and to make the game better bit by bit : )Another little patch today with some QoL features and a small bug fix:Abandoning ritual after 9 wins in Serpent's Arena w...
Steam News · Sep 8
- Abandoning ritual after 9 wins in Serpent's Arena will now award you Understanding and save highest Overkill instead of just quitting out - Getting tons of Understanding awarded after a battle is a lot faster - Indulgences that give discarded units attack/health to unit in hold spot do it in one boop now - Fixes bug related to pressing escape during ending run screen
Steam News · Sep 6
Another day another patch 😅Hehe - overall people don't seem to be running into anything terrible, but I'm doing my best to prioritize any run stopping bugs or really annoying stuff. Here's what I fixed in the latest:positive cell effects that copy highest unit's attack or defense buff in one go instead of one by one (it was taking people minutes to buff some of their units this way. sorry for that...
Steam News · Sep 6
positive cell effects to match highest attack/def buff in one go instead of one by one audio/graphics settings apply on start screen automatically instead of having to open settings menu - full screen check box still doesn't work but i didn't want to hold up update fix bug for +1 money when selling unbought shop unit with item equipped when +1 for discard bonus is on shared pouch now only gives +1...
Steam News · Sep 6
Hi all : )Thanks for an exciting launch day! We're working hard to address any issues that people bring to our attention.I just pushed out our first hotfix, version 1.00.19, that fixes a run stopping bug in the endgame. I don't want to say too much so as not to spoil anything 👽I'm being extra careful with builds right now, so I only included this one small fix right now: I'm giving priority to any...
Steam News · Sep 5
Very smol first hotfix to fix a run stopping bug in the extreme end game 👽
Steam News · Sep 4
TL;DROrder Automatica is OUT NOW!A tactical roguelite autobattler played on a tiny 3×3 grid - or, as we like to call it, chess with demons.Available on PC, PlayStation 4 & 5, Xbox One & Series1X|S, Nintendo Switch, iOS and Android.$5.99, with 20% off at launch.Created by Mickey Sanchez / New Beings as a solo project that started around four years ago.We first met Mickey and discovered Order Automa...
Steam News · Sep 2
Hey everyone!With the launch of Order Automatica just around the corner, we have one more piece of news we're really excited to share.We're teaming up with Comma 49 ( to bring Order Automatica closer to players across Asia!More languages. More players. More demons. 👹One of the first results of this partnership is something many of you have already been asking about:Order A...
Steam News · Sep 1
Mickey here : )Order Automatica first started about 4 years ago when I had a random idea that got me excited enough to whip up a quick prototype:What if Super Auto Pets, but on a grid?It's pretty comical saying this now because it seems so simple, but at the time I was enamored with SAP and coming off a bigger group project. I wanted to see if I could make a game all by myself! I started by buying...
Steam News · Aug 14
In Order Automatica, every battle is only one part of the ritual.Before your units clash, you have a chance to prepare. After the battle, you return to that preparation phase and use what you have learned to make your team stronger.The game is built around two repeating phases: preparation and battle. Prepare Your TeamThe first phase is where you make your decisions.During the preparation and stor...