

0 followers · 0 likes · 0 posts today
Steam News · 18h
This is our first update after release. It's a small emergency update to address a serious issue affecting international users, with a few tag-along changes. FIXESFixed a critical crash that happened when pressing Play if the Windows username contained international characters. Thanks to 바보 for reporting this and helping us confirm the fix.GAMEPLAYThe Juggernaut is no longer affected by knockback....
Steam News · Aug 22
We are excited to announce that we finally have a release date. The game is coming out on September 8th.Here’s an overview of what is planned for the final release compared to the last demo version. We'll be unveiling visuals for this new content in future posts from now until release and going into detail about each of the changes.New Allied UnitsAssassin (stealth unit specializing in critical da...
Steam News · Aug 17
I foresee a great many hours being lost to this one - inspired in part by Warcraft 2, Orc Incremental is an incremental auto-battler with RPG elements. Read the full article here:
Steam News · Jul 10
The demo will no longer be available on the store starting tomorrow, July 11th at 16:00 UTC.This means the demo will no longer be available for new downloads and will stop receiving updates. However, if you already have the game installed, it will not be deleted, and you will be able to continue playing the demo indefinitely.Your save files will be compatible with the full game, and you do not nee...
Steam News · Jun 29
QUALITY-OF-LIFEUnit cards in the base now show attributes in real time, including buffed values. Thanks to jmills for the feedback.Added the ability to mute upgrades by right-clicking them. Thanks to the anonymous feedback form poster who suggested this.Added a Gold Pickup Range upgrade (with WIP art). Thanks to Tjommel for the suggestion.Portal and Temple upgrades now appear first in their respec...
Steam News · Jun 11
QUALITY-OF-LIFEAdded draw peeking. You can now peek at the base when choosing new cards, to help you inform your decision, by clicking on the eye icon below the cards. Thanks to the anonymous feedback form poster who suggested this.Added a DPS meter that can be enabled in settings. Thanks to Comatose, rolo7843, dennycascade, and the anonymous feedback form posters who suggested this.While on a War...
Steam News · Jun 8
Note: Some performance improvements were released in the previous version 0.06 but we forgot to mention it in the changelog for that version. Thanks to Hoopa for noticing and reminding us!GAMEPLAYUnits now have a stronger bias toward targeting enemies in front of them. This results in more natural-looking battles.Lowered the bonus sticky range that units receive while attacking to prevent disengag...
Steam News · Jun 4
LOCALIZATIONAdded work-in-progress localized text for Czech, German, Spanish (Spain), Spanish (LatAm), French, Italian, Japanese, Korean, Dutch, Polish, Portuguese (Brazil), Russian, and Chinese. About 90% of the text is translated on average across these languages, and some text will still appear in English. We are working to finish these translations as soon as possible.Hungarian, Portuguese (Po...
Steam News · Jun 2
GAMEPLAYAdded Warpath, an Accursed Elf upgrade. If Level Auto-Progress is enabled and you win a battle without losing any allies, your surviving units keep fighting through new enemy waves. When the Warpath ends, you receive mini-chests for the levels cleared during it. This is our first toggleable upgrade that you can enable or disable with right-click on the upgrade button.Experimental Boosters ...
Steam News · May 31
We just passed the 1,000 concurrent players milestone with our demo! We can't thank you enough for all your support, feedback, and bug reports.We also want to thank everyone at Playsaurus for going above and beyond for us as a publisher.Hopefully, this is just the start. Thank you, everyone!