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Steam News · Jul 10
More bug fixes and UI improvements. An attribute auto buyer was added to the game. I'm sitting on a simple and fairly elegant idea on how to rework Zeal, but it'll also nerf how much stacking you can pull off with late-game rituals. My current plan is once the bugs quiet down, I'll look at playing around with a beta branch that includes these changes and some other larger balance tweaks. I'm seein...
Steam News · Jul 2
Thanks for all the feedback so far! This update includes several bug fixes, a couple QoL items, and a few balance changes. I'm seeing a lot of common pain points: - Agromancy obtuseness - Agromancy / Ritual tedium - Attribute Spam. This splits into: - Request for Auto-Attribute Purchasing - Choices feeling like they don't matter. Spam attributes to win. I'd like to address these starting with some...
Steam News · Jun 26
I've updated Steam could settings for mac users to make cross-platform cloud saving possible. This may cause a cloud-save collision for mac users, just a heads up. UI: - Lots of typos cleaned up, thanks. Bug Fixes: - The item queuing bug should be truly dead now. - Fixes resolution jank that happens at 16:10 aspect ratios. - Fixes reflective concepts not stacking correctly.
Steam News · Jun 24
UI: - Added a settings option for Light Sensitivity. This option removes lots of the flashing indicators. Let me know if there anything else that is still causing light sensitivity issues. Bug Fixes: - Steam Achievements should be properly enabled. - Stuck scrolls should now properly queue themselves. - Artifact page should properly compute its layout now. - Alchemy now always generates mastery xp...
Steam News · Jun 23
Hey Ponderers.The time has come. The orb beckons.Play 1.0 on Steam now!
Steam News · May 6
Hey Ponderers!Orb of Creation 1.0 will launch on June 23rd, 2026.It features: The game has a start... and an end! I've taken all the Dev Time I've need, thanks :) Once you've completed the restoration of the world, you can start anew, but this time with randomized challenges and prestige upgrades that will make every run feel different. Spells, glyphs, concepts, artifacts, alchemy and rituals a...
Steam News · Mar 2
Hey Ponderers!This is where we are at: ------------The Final Release Content Pass--- The Beginning (Magic + Scholar) -- (100% done)- The World / New Druidry -- (100% done)- The Workshop -- (100% done)- Alchemy, Part 1 -- (100% done)- Alchemy, Part 2 -- (100% done)- Rituals, Part 1 -- (60% -> 80% done)- Rituals, Part 2 + The End -- (0% -> 40% done)- New Game+ and Achievements -- (0% -> 80% done)---...
Steam News · Feb 2
Hey Ponderers!Another dev status update coming your way! I had some insight that perhaps the best way to communicate where I am in this release sprint is to write out the content roadmap that will lead to release.--The Final Release Content Pass--The Beginning (Magic + Scholar)
Steam News · Jan 5
Hey Ponderers!Happy New Year!!As we enter the new year, the orb continues to grow. I don't have an exact maturation date for you, ...yet. But I do have a progress report with how things have been going since the start of December!On my content creation journey I have just started dipping into rituals. With lots of the new mechanics I've been adding into the game, I'm hungry to start actually build...
Steam News · Dec 3, 2025
Hey Ponderers!Happy December! Letting you all know where the Orb and I are at. For those looking for a release date or release info, I'll be upfront and let you know I don't have any more details at the moment.I spent a lot of development time in both Alchemy and just general quality of life this month. The game is continuing to feel more and more polished every day I work on it. There is a lot of...