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Steam News · 4d
A round of optimization aim at removing lag spikes and general FPS increases Please let me know if you find any bugs, my PC can now run the end game with multi-orb and no longer drops in FPS.
Steam News · 5d
Developer NotesHey there! This patch is aimed at doing another round of system changes and balancing based on player feedback. This time around we focused on power ups, enemy spawning, and tuning the costs/locations of upgrades on the tree. This marks the 9th patch we've released since the game launched last week and we believe the game is in a much better state than it was on launch. We thank you...
Steam News · 6d
Developer NotesAnother small patch today aimed at making the game feel/look a bit better as well as adding in some settings for adjusting the new controller systems added in the patch from yesterday. Please keep the feedback coming, I am admittedly a mouse and keyboard player myself so I need your help making sure that it feels as good on the controller as it does on mouse and keyboard. Cory and I...
Steam News · Sep 1
Developer NotesOver the past week, Cory and I have been taking in the feedback and trying to make changes to make the game more fun. We believe we have done that over the past 7 patches and we owe a huge THANK YOU to you for sharing your ideas, bug reports, and feedback. So please keep it coming, we want this game to be fun! Please consider leaving a Steam review, it really helps indie devs like u...
Steam News · Aug 31
The move controls will now only show the first time you play and once you've proven you can do it will be hidden The Boss Russ splits will now work like LiveSplit and the VS section will be relative to your best splits on a completed best run. Previously I did it so it was best split up to that point (but silly me.. that doesn't make sense) Fixed a bug where you could beat the Boss Rush and then c...
Steam News · Aug 31
Developer NotesHey there, in today's patch we added a new mode called "Boss Rush Mode". Simply put this mode is all about seeing how fast you can beat all the levels. Our hope for this mode is to create something that is fun to test your skills against. If you have any ideas to improve this mode please let us know. I'd love to see you're best times so please join our Discord and post your splits i...
Steam News · Aug 29
Fixed a bug where when loading a previous save you could lose the boss skulls. This was caused by the boss upgrades getting changed between save files. Now the game will check and refund those nodes if the tree changes between sessions.
Steam News · Aug 29
Developer NotesYesterday we released a patch which was aimed at smoothing out the progression curve as well as making the boss upgrades more interesting. You can read about those changes here.Goal for This PatchToday we're releasing a patch which is aimed at further smoothing out the frustrating parts of the mid/end game. We did this primarily by reworking almost all of the level layouts and by ad...
Steam News · Aug 28
Changed one of the quest for level 5 that was a bugged. Instead you now just need to spawn the boss to complete the quest.
Steam News · Aug 28
Fixed a bug where the player could get really close to the final boss and kill it by shooting orb inside the shield area. Now the boss just can't take damage when the shield is up. Thanks for reporting this kielsie.