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Steam News · Jun 21
Just a few bug fixes/improvements. I'm still investigating some of the problems and causes of occasional crashes. Maybe some people played it with less than 16 Gig of RAM, but surely not the majority. I have fiddled with the music import settings as I think that was using a lot of RAM causing maybe some of the crashes.Now the game saves every time you get to the main base. It's still best to save ...
Steam News · Apr 3
Finally release!Still a work in progress, but there are some 25/30 hours of gameplay already.The roadmap from here on is roughly:Adding The Final Boss battle on Terra, currently missing.Finishing all other (5) currently missing "Coming soon" items.Adding and testing "Fierce Campaign" where to take your character after finishing the Main Campaign.Possibly one job in each of the unlockable areas, to...
Steam News · Mar 30
Due to some technical difficulties, release has had to be delayed a few days.I am planning on April the 3rd, four days from today, if that is enough time for Steam to sort their side of things out, if not alternatively the 6th. Either way we have to wait for Steam to come back to me.Sorry about that.
Steam News · Mar 7
This small update introduces:A fix to a bug that wouldn't let you reach maintenance from the main baseA few changes to the pools in the first open area: Color, depth, damage incurred
Steam News · Feb 23
Hi all,We made it into Next Fest! We also got accepted in the Rogue Bots festival running 1st-9th of march and I've also finalized the Early Access release date which will be the 30th of march.Also the latest update:Slowed down mousewheel switching of weapons to a more comfortable level.Fixed bug where you were always paying a fixed 10% for re-integration, instead of the shown percentage.Reworked ...
Steam News · Feb 4
Fixed wall that was blocking path and enemies shooting through walls in ice planet (lvl 3).Decreased roaming penalty from 30% to 25%, so now roaming gets you 75% instead of 70%. This is still base value, so it can be increased in the eShop03.Corrected instance where a different map would be spawned after completing a mission.Fixed button for purple kits buying green kits instead.Fixed a number of ...
Steam News · Jan 19
It was brought to my attention that the RPG and Roguelite elements of the game weren't quite clear, so I made one last trailer just to better outline them.As for the Demo Update to 1.1:Fixed resolution changing automatically to the lowest when launching the game a second time, Fixed Continue not working when in the first scene.Fixed QuickStart getting mixed up between NewGame and Continue.Eliminat...
Steam News · Dec 12, 2025
I'm happy to announce the release of the demo. There were a lot of details to take care of. This is a quick recap: Thing added: Description of powers when you hover Autosaves Working Audio Options Gameplay options (autosave frequency, zoom toggle, shop animations) Resizable Keybinding depending on aspect ratios TAB brings up a list of keys implemented "Shockwave" power added "live" Field of View o...
Steam News · Dec 5, 2025
Just a quick note. The demo is finally coming, set to release in a week, on the 12th. The page is up, and I'll go into a few more details on the day of release.Stay tuned!
Steam News · Oct 1, 2025
Due to a number of things that I had to deal with in Real Life, namely stuff at work and negotiations for the lease extension, I didn't have as much time as I would have liked to have, and I wasn't able to do as much as I had hoped. Maybe I'm a bit burnt out as well. Regardless, I did manage to work out the controls preferences, even though the keys rebinding took me days. I'll avoid the technical...