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Steam News · Aug 16
Hi everyone, Recently the game has been released and got way more attention than we expected, and the reviews come with bug reports too, we have quickly fixed them: Lost XP/Points when resetting: This was supposed to be a simple feature to help player testing different upgrade paths without grinding repetitively. However it turned into a nightmare of technical development. We have been fixing and ...
Steam News · Aug 6
Hi everyone,Recently on a marketing campaign (just me sending emails to 2 youtube channels). One of the big youtube trailer channel hosted the game's trailer.HOWEVER, the game was using free background musics with a CC4.0 licenses, meaning "free to use, but must put author's name in the game credits". I took that for granted and was not aware of this situation where the audio were copyrighted with...
Steam News · Jun 19
For our first game, this is a huge success and a booster to our passion making the game better, thank you our current and future players!
Steam News · Jun 19
Hi everyone,After several reports we received from our players, we noticed that not many people can tell what's the game about via the store capsule. So in order to be clear and concise, we have updated all of the capsule artwork to a pixel art style, with the impression of tower defense and tiny characters.Let us know if you like the new look!Abubu Dance
Steam News · Jun 17
Hi everyone, I'm very happy to announce the Open The Gate: Just A Little the demo version is joining Steam Next Fest and having players right now.Although there are some bugs still going on and on, I'm trying my best to fix them all so players don't get stuck anywhere, if you see any problem please don't hesitate to a open a discussion post first, if I failed you to follow your feedback in these p...
Steam News · Jun 3
Hey everyone, finally we have been able to polish the game to the point we feel satisfy with the overall gaming experience!Controller Support: In this big update we bring the full support for Gamepad (Xbox or Playstation Controllers) and even to control the game with your keyboard only! It cost us a lot of time to adjust the UI/UX flows and rewrite almost everything for the unit control. We hope t...
Steam News · May 25
Hi everyone, it's been a while and we're still taking feedback from playtesters (The playtest is still opening for testing and we're inviting people slowly). Because of each game update the gameplay is changing very quick for just a tiny configuration, it takes us so much time and resource for testing. And a good news is we finally reached the point where unlocking new units with the combination o...
Steam News · May 3
Hi everyone!After receiving a lot of feedbacks, we have been tweaking things a little with the balancing and we hope it is in a good state at the moment (but any comment on it are all welcome). We released these new feature to make the game more rich and easy to control:All characters now have voices, including Skills when activated! You can change the voice volume in the setting too in case our v...
Steam News · Apr 23
First Demo release we got many players tried out already, however we got some negative feedbacks that we cannot denied that players are being honest. So here is the first game balance updates & bugfixes Game is too hard!We definitely rushed the demo for the medieval event and did not test each level carefully. Instead of adding more feature, we sit back and try to balance so player can relax at le...
Steam News · Apr 20
With the new gameplay trailer posted, feature finalized and play-tested, the demo is in its good state and we are excited to share it with you, you can try the demo version right now and let us know if it's too easy or too hard for you, we need your feedback!A level after visual upgrade and new tower feature: