

Steam News · Jun 1, 2025
Hello everyone, this is Maeve Kaori, the director of Project: Oxalis, formerly, OneShot: Aftermath. With the past 7-ish years of development of Project: Oxalis, we have to unfortunately announce the game’s development has been put on an indefinite hiatus. We’ve put this game off time and time again for a multitude of reasons that were never disclosed transparently before, and in this document, I p...
Steam News · May 24, 2024
Hey. Guess who forgot about responsibilitiiiiieeees How long has it been? Uh. Two? Two years? Am I reading that right? Huh. Well. Guess we should drop some stuff on you guys! With something that long, we do have quite a few things to share and speak about. So before we touch upon any of the more "boring stuff", let's get the most interesting out of the way! This will be the last time you will hear...
Steam News · Nov 6, 2023
Hello everyone. Today, we'll be here for a serious talk this time around. The following will be about the nature of our team and this project, recent internal events and struggles, and a future outlook on this project. For the ease of structure, we'll be splitting this into three sections, the current, the past, and the future. We apologize that this update isn't the most lighthearted, and we unde...
Steam News · Dec 17, 2022
Hello everyone! Once again, we're back with a new update! In the past we've been rather silent due to the difficulty of writing and formatting devlogs (also not helped by us trying to find a place in which this medium would of been placed); So to finally help remedy this, we're finally making some of our inner-workings on both our main projects (Both Aftermath, and Cloverlink) public! Introducing:...
Steam News · Apr 2, 2022
Hello everyone! We're back! Seven months is admittedly a bit longer than we'd like, but it does give us quite a bit to share to make up for it (even through some setbacks)! We'd rather not waste further time, so let's get into it! We'll be splitting this into multiple sections (so forgive us for possible clutter), and to get some of the fun stuff up front and not bore you with technical mumbo jumb...
Steam News · Aug 26, 2021
Hey everybody! For our first Devlog on Steam, we have some really great info and progress to share with you all! It’s been a rocky bit of progress the last few months for us, but we’ve been trying our best to be consistent with development and progress! One of the notable things to start off this devlog to share is the team now having a consistent working schedule compared to prior, the organizati...