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Steam News · Apr 14
I made some changes to the bullet — it now basically acts like a pet that follows the player while still functioning as a projectile. This improves the gameplay by giving you more control. You can now call it back at any time by pressing R, and perform more “pan hits” much faster.
Steam News · Feb 23
Hello everyone,This past weekend I released a new demo update focused on improving overall user experience, refining combat flow, and adding important gameplay mechanics.Below is a full list of changes included in this update:UX ImprovementsDialogues can now be skipped.Room connections are now visually linked on the minimap, making navigation clearer and easier.Combat & ProgressionCompletely rebui...
Steam News · Feb 13
For the past few weeks, I’ve been working hard on the game — day after day improving systems, implementing new features, testing, and refining everything. And now we’ve reached something tangible: the Demo.The demo is now available in 7 languages and supports more than 17 different screen formats. That’s a huge milestone! Below are all the changes included in Update 0.08:UI-Related Bugs:Screen bri...
Steam News · Jan 28
After a few days of work, I’ve finally finished my decoration and object placement system.Now the game features procedural decorations and infinite room layouts, with better enemy positioning and a huge range of possibilities!If you liked anything or have suggestions to add, leave a comment — it helps me a lot!
Steam News · Jan 22
Steam News · Jan 21
I’m starting a series of events to build an active community around the game, where you can interact, share ideas, and closely follow the development. This is the first official event, and the idea is simple, fun, and open to everyone.HOW IT WORKSComment a name that you think would fit the enemy shown below. The comment with the most likes by 12:00 AM (end of this day) will be the winner.To better...
Steam News · Jan 19
I’ve finally finished my first illustration for OneShot Challenge. It’s now much closer to a logo that feels acceptable—at least in my opinion—especially compared to the previous one. If you have any feedback, feel free to leave it in the comments!