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Steam News · Aug 10
Hello, this is DopamineCrucian from the ON&OFF development team!This update introduces the previously announced difficulty system, along with new events and quality-of-life features. We have also improved several inconvenient aspects of battles and the tutorial.Important: Existing Run Save Compatibility NoticeThis update changes the map generation system, so games in progress that were saved befor...
Steam News · Aug 5
Hello, this is Dopamine Crucian, the development team behind ON&OFF.This update improves the usability of the tutorial, revises the title screen and some visual effects for the final boss, and adds an option that allows players to choose whether to share gameplay logs.Tutorial Usability ImprovementsWe have improved the tutorial controls so that players no longer need to find and click small button...
Steam News · Aug 1
Hello! We are DopamineCrucian, the development team behind ON&OFF.Thank you for all the interest, support, and reviews since launch!However, after reviewing the gameplay data, we found that the current game completion rate is approximately 10%.To help more players become familiar with card placement and chain building, and to allow them to experience the game’s full content, the DAY 1 patch lowers...
Steam News · Jul 31
Hello, this is Dopamine Crucian, the development team behind ON&OFF. The grid-based, turn-based deckbuilding roguelite ON&OFF is now officially available on Steam! In ON&OFF, you place cards on a grid and connect signals in the directions indicated by their arrows to create chains. Card effects activate when a card switches from OFF to ON, allowing you to reactivate previously used cards and use t...
Steam News · Jul 31
Hello, this is Dopamine Crucian, the development team behind ON&OFF. To improve the game’s balance and identify the causes of errors, ON&OFF collects certain gameplay data and error information while the game is running. The collected information is used solely for analysis to improve game quality and stability. It is not used for advertising or marketing purposes. 1. Purpose of CollectionAnalyzin...
Steam News · Jul 23
Hello, players! This is Dopamine Crucian, the development team behind ON&OFF. As we prepare for the game’s release, we have been reviewing and improving the visual assets used throughout ON&OFF. As part of this process, we decided to remove the generative AI artwork that had previously been used in certain parts of the game. Why We Changed the Art Assets We wanted ON&OFF’s final visuals to better ...