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Steam News · May 17
Hey everyone,in this small patch I made several visual improvements and a variety of smaller adjustments throughout the game. Here’s what changed:There are now 10 new things that can be discovered by taking photos with the camera.The biggest visual change is in the River Chapter, where a small waterfall is added near the start on the left side to make the river area look a bit nicer.Reworked the r...
Steam News · May 14
Hey everyone,In this patch, I reworked the second part of the final Olivia encounter in Chapter 9. Together with the changes from the last patch, the entire chapter has now been reworked to feel much more fun and fitting overall.Here’s a list of everything that changed:Instead of only fighting against the fire spirits during the second part of the encounter, you now receive a water gun from Jim. T...
Steam News · May 10
Hey everyone,based on the feedback I received and some small things players pointed out, I made several changes and improvements to the game. The biggest changes affect the Piano fight sequence and the final Olivia fight. Here’s a list of what has changed:I changed the first part of the final Olivia face-off to make it fit the setting and storyline much better. The sequence now takes place during ...
Steam News · May 8
Hey everyone,First of all, thanks to everyone who has already played the game! And another big thanks to the players who reported some small bugs so I could fix them right away.Here’s a list of the fixes and improvements made over the last 24 hours:Added a missing collider to prevent players from falling out of the worldImproved the camera mechanic to make it smoother and fixed several related bug...
Steam News · May 7
Hi everyone, “Olivia” is now available! You can play this short, story-driven horror game and find out what's behind her disappearance! I hope everyone enjoys it! If you come across a bug or have a good idea, let me know in the forum so I can fix the issue as soon as possible! Little personal note, I might have overestimated my time capacity to develop a story game on my own in free time. Right no...