Oktoraid 2026

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Steam News · 3d

Update 1.4: mouse support, new music, a sound for every weapon

Some of you told me the game had no mouse controls, started too slowly and sounded harsh. Fair points, so this update fixes all three before Early Access. Mouse in every menu Point and click through the main menu, operator select, level-up cards, the market, the pause menu and the end screen. In the market, left-click buys a card and right-click locks it. The wheel scrolls, and right-click backs o...

Steam News · Oct 19

OKTORAID is in Steam Next Fest — play the free demo

OKTORAID is part of Steam Next Fest, October 19–26. The free demo has all 3 chapters (36 waves): scavenge, build a fortress around your Core, then hold it against OKTO's household-gadget army. The cable between you is a live wire: robots that cross it get shocked, and staying close makes you both hit harder. Playing solo? Your cable runs to the Core. Solo, or 2-player couch co-op on one screen Ste...

Steam News · Oct 7

The Big Update: solo cable, a smarter market, couch fixes

This is the biggest update OKTORAID has had. I played, tested and rebuilt a lot of it. Solo: your cable is live too Playing alone, the power cable now runs from your Core to you. Stay near the base to draw power, and any robot that crosses the wire gets shocked. A market that reads your build When your weapon slots are full, the market offers copies you can merge instead of guns you can't use. Car...

Steam News · Sep 25

Patch Notes: Controls

A quick patch — after the last update I noticed a few problems with the controls, and they're fixed now. Fixed: The split-screen camera now splits in time. As players moved apart there used to be a moment where neither was on screen; now the view splits before anyone leaves the frame. Pressing down in the market no longer locks items. Up/down moves between rows, and locking has its own key: F, per...

Steam News · Sep 23

OKTORAID Updated!

A new update for OKTORAID is live. Huge thanks to everyone who played and left feedback. I read every single comment and tried to act on as much of it as I could in this update. This isn't really a small patch — it's the first demo update since August, so everything I've done since then lands at once. In this update: The power cable is a real weapon now. The cord running between the two operators ...

Steam News · Sep 2

THANK YOU

I checked Steam this week and had to look at the number twice.Over 1,000 people have added the OKTORAID demo to their library, and the game just hit its first 100 wishlists.I make OKTORAID alone. The sprites, the robots, the chiptune, the split-screen code — all of it is one person and a lot of late nights. So a thousand of anything was not a number I expected to see next to my own game.The demo i...