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Steam News · Oct 15
Hey, everyone! The third batch of fixes and improvements is now live!Patch Notes:Added button prompts to Ability Scrolls in both the standard and full-screen views. Prompts reflect your current controls.Added 2560 × 1440 resolution support.Slightly enlarged the Potion Prep button prompt for better visibility.Added sound and flashing feedback when attempting to collect health, red skulls, or potion...
Steam News · Oct 13
Hey, everyone! Here's Batch 2 of the planned fixes and improvements! Patch Notes: Fixed several French translations that incorrectly displayed German text, including controls-remapping prompts.Fixed flaming-skull sounds continuing after leaving a room.Fixed floating platforms creating another water splash when returning to a room.Inner Fire orbs now disappear without explosion effects or sounds du...
Steam News · Oct 12
Hey, everyone! Now that the critical bugs have been fixed, we're moving on to small fixes and improvements. This is Batch 1 of those. Patch Notes:Fixed Okko taking unavoidable contact damage when dropping from the right-side Heart Shield during the final battle.Fixed screen shake continuing during Okko’s death animation.Improved Okko’s animation handling during dialogue and fixed a brief unintende...
Steam News · Oct 10
Hey, everyone! We fixed a bunch more bugs, based on everyone's findings. Thank you for taking the time to notify us about issues via the pinned Discussion thread. Today's patch notes are as follows:Added safeguards to prevent progress from being saved to the wrong save slot.Fixed red elevators trapping Okko underneath them as they descend.Fixed Tower of the Traitor lasers turning back on after the...
Steam News · Oct 9
Hey everyone, We just fixed the bug that yesterday's patch caused. It was a bug where Gotto's dialogue could not be triggered outside the house in the very beginning of the game. We're incredibly sorry about that last one, as it pretty much prevented new files from being played.For us, it was a nightmare-scenario type of bug, and for you, you wouldn't have been able to play a game you paid for. We...
Steam News · Oct 9
EDIT: Bug has been fixed. ORIGINAL MESSAGE: Hey everyone,There's a new bug in the game, caused by the last patch, where dialogue can't be triggered in the VERY beginning of the game. Sorry!We're temporarily reverting back to the previous build while we fix a new bug.We should have a full/new update very soon. -- FFI Team
Steam News · Oct 9
Hey everyone! We fixed another critical bug, and wanted to push the fix as quickly as possible! Patch Notes:Fixed an issue where opening menus during Okko's resurrection could leave the game unresponsive. (Pause Menu, Check Point Menu, etc.) That's it for today! We'll have even more fixes in the coming days! Thanks as always! -- FFI Team
Steam News · Oct 8
Hey everyone!We got a couple major bugs fixed today, so we rolled out a patch as planned. The bug fixes are as follows:Okko can no longer take damage from bosses after the bosses enter their death animations. Quitting/powering down the game during the ending or end credits will now correctly spawn Okko back at the final boss. Fixed a bug that only applied to the Asura boss, where certain events co...
Steam News · Oct 7
Hey everyone! We just updated the game, and now Okko The Exiled fully supports Steam Input! This means you'l be able to fully customize your controller controls, share layouts, etc. If you don't want to use Steam Input, and would rather use the game's built-in rebinding system, you can do so by disabling Steam Input in the game's Controller Properties, in your Steam Library. If you do want to use ...
Steam News · Oct 3
Hey everyone! It's been brought to our attention that there are a couple of immersion-breaking, and potentially progression-breaking bugs in the game related to Okko dying. 1) Okko dies and does not respawn properly. 2) Okko has defeated a boss, and still takes a hit, and dies after the boss dies. Depending on how #2 shakes out, such as whether Okko is granted the new Ability after the battle, thi...
Steam News · Oct 2
Hey everyone! We wanted to update you on what's currently being worked on, based on feedback so far. While we're aware of some small/medium gameplay bugs, first we really want to focus on improving the game's input system and controls customization options, to make playing the game as accessible for as many people as possible.Right now we're working on completely overhauling the way the game handl...
Steam News · Oct 2
Hey everyone! We just fixed a bug where the game would soft-lock if Okko died while the Inner Fire ability was being used. Sorry for any frustration this might have caused! (As if things weren't challenging enough towards the end, right?!) We'll keep combing through the Discussion threads and checking online for other stuff we gotta fix.Thanks for all the support and feedback! -- FFI Team
Steam News · Oct 1
Hey everyone! We just patched the game to fix issues players were having with the left control stick for moving Okko, and also double-input issues related to Steam Input fighting our native input handler. Details: 1) Some players were reporting that the left control stick for controlling Okko was kinda horrible because the Up/Down/Left/Right movement wasn't sensitive enough and/or was programmed w...
Steam News · Oct 1
EDIT: The patch is live! Original message is as follows: Hey everyone! First off, thank you for your support and feedback during the game’s launch! We spent a LOT of time polishing up the game before launch, but still, some issues seem to have slipped past us! (AHHHH!) We’re aware that some players have been reporting controller input bugs when using certain controllers to play the game (double-in...
Steam News · Sep 30
Hey everyone! Okko The Exiled releases at 9 AM ET | 3 PM CEST | 9 PM HKT! Have fun, and as always, thank you for your support! -- FFI Team
Steam News · Sep 27
We posted a "Getting Started Tips & Tricks" Discussion topic for the game on Steam! Enemies feeling too spongey? Not entirely sure what's up with the blue and red meters on the UI? Looking to maximize Okko's damage output?! Not sure where to read Scrolls or check Okko's Deevol count?? Check out that Discussion and let us know if you have any other questions! -- FFI Team
Steam News · Sep 7
Hey everyone! You may have already seen the news elsewhere, but "Okko The Exiled" finale has a release date! It's launching on September 30th!It'll be available on PC & Mac first, with a console release coming in 2027! (Physical versions are planned as well!) Aside from the main game, there will be a bundle for the Game + Soundtrack at a discounted price. (The soundtrack will be available by itsel...
Steam News · May 16
Hey, everyone! We’re halfway through May and getting closer and closer to completing production on “Okko The Exiled”, so we wanted to post an update on where we’re at.Right now the game is about 95% playable from start to finish. We’re still missing a couple of cutscenes, some music and sound effects, and on the programming side, there’s still a lot of polish that needs to be done. That said, the ...
Steam News · Nov 22, 2025
Hey everyone!We’re getting close to the end of the year, so we wanted to share a quick Okko The Exiled progress update with you.The TLDR is that development on the game is going SUPER smooth!We recently hit a huge internal milestone by completing development on the game’s core set of levels, and we’re currently working on some late-game content!That said, we still have a chunk of work to do before...
Steam News · Jul 30, 2025
Hey, everyone! We wanted to remind you that the current "Okko The Exiled Demo" will become unavailable (meaning you won't be able to download or launch it on Steam) on August 1st, sometime in the morning, PST.Thank you for making the demo a smashing success! We're actively working on the rest of the game, implementing changes based on feedback, and shaping the experience into something super fun a...