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Steam News · May 16
Hey, everyone! We’re halfway through May and getting closer and closer to completing production on “Okko The Exiled”, so we wanted to post an update on where we’re at.Right now the game is about 95% playable from start to finish. We’re still missing a couple of cutscenes, some music and sound effects, and on the programming side, there’s still a lot of polish that needs to be done. That said, the ...
Steam News · Nov 22, 2025
Hey everyone!We’re getting close to the end of the year, so we wanted to share a quick Okko The Exiled progress update with you.The TLDR is that development on the game is going SUPER smooth!We recently hit a huge internal milestone by completing development on the game’s core set of levels, and we’re currently working on some late-game content!That said, we still have a chunk of work to do before...
Steam News · Jul 30, 2025
Hey, everyone! We wanted to remind you that the current "Okko The Exiled Demo" will become unavailable (meaning you won't be able to download or launch it on Steam) on August 1st, sometime in the morning, PST.Thank you for making the demo a smashing success! We're actively working on the rest of the game, implementing changes based on feedback, and shaping the experience into something super fun a...
Steam News · Jul 2, 2025
Hey everyone!We updated the Okko The Exiled Demo... AGAIN! With just under a month left to play it, we wanted to polish up a few extra things. Worth noting– bigger updates/changes related to core gameplay, accessibility, etc., will not appear in the demo, as those updates will take longer and have broader effects on the development of the game. Meaning, if there are any more demo updates before th...
Steam News · Jun 19, 2025
Hey everyone! We just updated the demo again. It's a small update, but we couldn't wait to show off Okko's new swimming animation!Patch Notes:Updated Okko's swimming animation! Fixed a typo in the Tutorial dialogue. Fixed a bug with the "Laser" in The Old Throne. Updated the sound effect for when Okko hits an object, with good Heartbeat Timing, but Focus Mode is turned off.Fixed a bug where, if Ok...
Steam News · Jun 16, 2025
Hey everyone! First off, thank you for making the "Okko The Exiled Demo" a huge success! The demo has been downloaded thousands of times and it's been played thousands of times as well! You're blowing our minds! Also, thanks for all the feedback via the game's Community Hub, email, and everywhere else you've reached out! The short of this post is that the demo has to come down at some point, but w...
Steam News · Jun 13, 2025
Hey everyone!As we head into the final weekend of June's Next Fest 2025, we wanted to update the demo one more time. Patch notes:Made further improvements to the game's soundtrack, to ensure consistent music volume levels throughout the demo. Replaced certain sound effects and updated others. Updated Okko's Bounce-Attack animation (again). Fixed a bug with a golem in level 1, where it would path t...
Steam News · Jun 9, 2025
Hey everyone! Happy Steam Next Fest Day 1! We updated the Okko demo again, to improve combat a bit, add new sounds, and make some other tweaks as well. Patch Notes:Updated Okko's Combo and Launch Attack "Swing Effect" animations and collision boxes, to make combo-ing a bit easier. Now, the colliders on these attacks are roughly the same size/distance away from Okko's body as his normal attack is, ...
Steam News · Jun 6, 2025
Hey everyone! We patched the demo again! This time our focus was on audio and small bug fixes.Patch Notes:Remixed sound design. The demo's sound design has been completely remixed, so it should sound more balanced and professional compared to previous builds. Okko's "knock-back" when hitting enemies and other objects has been cut in half. This should make combo-ing easier. We'll keep an eye out fo...
Steam News · Jun 5, 2025
Hey everyone! We wanted to let you know that another Demo Update is in the works! This next update will include a completely redone audio mix and some small bug fixes. It should be ready tomorrow (June 6th, 2025). We've also been combing through all the feedback and already have a lot of plans to address many of the bigger issues in the full version of the game. Thanks as always! –FFI Team