

0 followers · 0 likes · 0 posts today
Steam News · 1d
Wotcher! We've decided that the old OFFBEAT demo didn't quite do the game justice, so we've decided to update it. This update comes with nicer graphics, access to the upgrade system, lots and lots of quality-of-life features, greater stability, and the save files are now compatible with the main game, meaning if you decide to get the full version, you'll be able to pick up right where you left off...
Steam News · Sep 2
Strings at the ready, the Studio Essentials Update, OFFBEAT’s first major Early Access update, is OUT NOW! To celebrate, we’ve released a new music video for ‘Pepperoni Pizzicato’, composed entirely in OFFBEAT. Please stand, if you’re able, for the national anthem and watch it below: Now, onto the update: It's a doozy, we've added strings, reverb, EQ, effect buses, 11 peculiar new jobs and somewhe...
Steam News · Aug 5
Hello musical maestro! It is precisely TWO WEEKS since OFFBEAT launched into Steam Early Access and wheeeeeew what a couple of weeks it's been! Hearing all the beautiful works of auditory art created by the new community here has been a joy to behold. Thanks for investing your time and creativity into the game - and please do keep sharing your work with us.We wanted to take a moment to outline our...
Steam News · Jul 23
Hark! Thank you for an incredible first 24h! We're truly blown away by the reception so far. Just a quick patch to fix some of the issues encountered by the community!fixes fixes fixesFixed a softlock that was preventing new jobs appearing in Chapters 1 and 2 Amended several jobs whose requirements were confusing (goodbye, Q1 engine!) Fixed bugs in the notebook, end-of-chapter star animations, and...
Steam News · Jul 22
Welcome to your first day on the job!The day is finally here! OFFBEAT has just dropped and welcomes all you beat-makers and disc jockeys. So, dust off that tiger piano and get working. Your uncle's got a job for you to start with!The job itinerary to get you started...Unboxing the strange package from your uncle is only the beginning...The EA release of OFFBEAT comprises of 7 different musical obj...
Steam News · Jul 22
Duh, duh, duh. Duh, duh, de-duh. Duh, duh, duh. Duh, duh. That's how the riff to Deep Purple's tune about a fire burning down a Swiss casino goes. As with any riff, it's just a sequence of inputs you make on your instrument of choice. Usually, this would be a guitar. I've been trying to use the cat piano and singing gnome of jobbing composer sim Offbeat, which is out in early access today, July 22...
Steam News · Jul 21
HARK! Our mob of beat-makers and disc jockeys grows ever larger as we've just hit another critical wishlist milestone just 24h before launch!50,000! 📣 That's a mind-blowing milestone to hit! And, what's more mind-blowing is the fact that almost 15,000 of those wishlists came in the last 24h. Thank you! You can start the countdown till the drop now because we're very nearly there!If you're looking ...
Steam News · Jul 13
Hello beat-makers and business buddies! Today we crossed another nice little wishlist milestone so thought we'd blow our trumpet a little bit. 30,000! 📣 What a beautiful number! 30,000 of you have now added the game to your wishlists, with nine days left until launch. But the crescendo is still building. The drop is going to be absolutely filthy.If you haven't listened to Future Egg yet, go and wr...
Steam News · Jul 2
How do you do fellow jobbing composers!We thought you'd like to know that OFFBEAT is launching into Early Access on July 22. Yes, that's just little under three weeks from today!And to celebrate, we've released a brand-new track from OFFBEAT Radio called 'Future Egg'. Check it out below!The Early Access launch version will feature 7 different musical objects spread across two different chapters wi...
Steam News · Jun 22
Three days after our 10k milestone post, we've passed another! OFFBEAT has now been wishlisted twenty-thousand times, which for our little game about making tunes with kids toys and garden gnomes, is wildly exciting. Huge thanks to those of you that have spent time with the Demo (our median play time is nearly an hour, which is an equally exciting metric) - we've lost a non-trivial amount of dev-t...