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Steam News · Jul 27
Gamemode: Radio Tower A towering, narrow climb. No mobs, no crates: pure roofing. Gamemode: Arena No tower, no climb: just an arena and the mobs inside it. A flat slab instead of a tower. Two kinds of crate on the field: one holds a weapon, one holds a Crystal to spend at the pause workbench. One floor, stopwatch, no map. It ends when you do. The Hopper Returns The rolling ground enemy is back, an...
Steam News · Jul 26
We are close to 1.0 I added some Achievements to public branch. Nothing special, pretty casual, covers most of the game. If more and more complex things are needed, I will listen to opinions on what exactly is needed. *Achievements not available in the Demo. Thank you!
Steam News · Jul 26
Crystals & the Augment Workbench Augments are no longer rolled by the Roulette. They are hand-picked, with a new run currency. Crystals: a run-scoped currency. The pause menu is now a workbench — the augment grid is where you spend. Left-click buys a grade, right-click refunds one. Change your mind as often as you like. Full Controller Support The map is playable on a pad The augment workbench is ...
Steam News · Jul 21
Everything new since 0.9. ✨ New Features Branching route map — Between floors you now choose your path through a branching map. Different routes throw different modifiers and challenges at you, so every climb takes a different shape. Climbing — New movement abilities to scale and traverse the tower. Reworked grappling hook — Rebuilt from the ground up: better targeting, smarter line-of-sight, smoo...
Steam News · Jun 26
Hey! 0.9 patch is here!Workshop and Custom generation is Back! Not available in DemoNew Game Mode - Radio TowerNew Synergy mechanicsDatabase UI available from the Main menuBalance approachMinor sounds and VFX fixes.
Steam News · Jun 21
Hey! 0.8 patch is here!New UI system.Removed UI animations for now.New day and cosmic themes for levels.New Weather Events.Balance approach.Localization approach.Also, good news! The nearly roadmap is ready: Thank you for your support!
Steam News · Jun 19
New Laser Turret can be spawned. New minor sounds and VFX. Minor bugs fixed.
Steam News · Jun 17
New level objects to spawn. New in-run quests. New Mods. Fixed minor gameplay bugs. Fixed some sounds bugs.
Steam News · Jun 16
Still regular works. Balance approach. New Night background. New Guard mob. Workshop is under construction.
Steam News · Jun 14
This is a stability update, another one. But this time with gameplay changes. I've built a tool for internal use, so now I can design complex generations. First gamemode: Practice (Available in DEMO) — is 10 levels. Second gamemode: Custom. UI is awful for workshop, I'll return to it later. Story gamemode: Hidden one, this is a long stream, has progress. Visuals and Audio also have changes, like r...