

Steam News · Sep 21
Development has been stopped. I am receiving too many negative comments.
Steam News · Sep 14
Thanks to everyone who played, wrote feedback, and stuck around through Early Access. 1.0 is here because of you. On September 18 just update and jump in. From March to 1.0On May 17, we launched Early Access featuring this gameplay loop and the initial improvements. The procedural generation system was only half-implemented, and some movement abilities remained disabled.In June, we rapidly rolled ...
Steam News · Jul 27
Gamemode: Radio Tower A towering, narrow climb. No mobs, no crates: pure roofing. Gamemode: Arena No tower, no climb: just an arena and the mobs inside it. A flat slab instead of a tower. Two kinds of crate on the field: one holds a weapon, one holds a Crystal to spend at the pause workbench. One floor, stopwatch, no map. It ends when you do. The Hopper Returns The rolling ground enemy is back, an...
Steam News · Jul 26
We are close to 1.0 I added some Achievements to public branch. Nothing special, pretty casual, covers most of the game. If more and more complex things are needed, I will listen to opinions on what exactly is needed. *Achievements not available in the Demo. Thank you!
Steam News · Jul 26
Crystals & the Augment Workbench Augments are no longer rolled by the Roulette. They are hand-picked, with a new run currency. Crystals: a run-scoped currency. The pause menu is now a workbench — the augment grid is where you spend. Left-click buys a grade, right-click refunds one. Change your mind as often as you like. Full Controller Support The map is playable on a pad The augment workbench is ...
Steam News · Jul 21
Everything new since 0.9. ✨ New Features Branching route map — Between floors you now choose your path through a branching map. Different routes throw different modifiers and challenges at you, so every climb takes a different shape. Climbing — New movement abilities to scale and traverse the tower. Reworked grappling hook — Rebuilt from the ground up: better targeting, smarter line-of-sight, smoo...
Steam News · Jun 26
Hey! 0.9 patch is here!Workshop and Custom generation is Back! Not available in DemoNew Game Mode - Radio TowerNew Synergy mechanicsDatabase UI available from the Main menuBalance approachMinor sounds and VFX fixes.
Steam News · Jun 21
Hey! 0.8 patch is here!New UI system.Removed UI animations for now.New day and cosmic themes for levels.New Weather Events.Balance approach.Localization approach.Also, good news! The nearly roadmap is ready: Thank you for your support!
Steam News · Jun 19
New Laser Turret can be spawned. New minor sounds and VFX. Minor bugs fixed.
Steam News · Jun 17
New level objects to spawn. New in-run quests. New Mods. Fixed minor gameplay bugs. Fixed some sounds bugs.
Steam News · Jun 16
Still regular works. Balance approach. New Night background. New Guard mob. Workshop is under construction.
Steam News · Jun 14
This is a stability update, another one. But this time with gameplay changes. I've built a tool for internal use, so now I can design complex generations. First gamemode: Practice (Available in DEMO) — is 10 levels. Second gamemode: Custom. UI is awful for workshop, I'll return to it later. Story gamemode: Hidden one, this is a long stream, has progress. Visuals and Audio also have changes, like r...