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Steam News · 5d
This is the biggest update since Planetfall, and most of it is about the first ten minutes. New pilots now get a real flight school, every run can be saved and finished later, and the whole game got a new coat of light, fire and scorched paint. Here's what's new. Learn to fly in Swarm School If you're new to Nova Swarm, you now start in Swarm School. A mentor talks you through the basics one step ...
Steam News · Oct 13
Since the October 10 update, I’ve been making space feel more alive—and giving you more reasons to explore it. Here’s what’s changed. Space comes alive The 48 space vistas now have their own animated details: swirling weather and clouds, planetary rings, shimmering auroras, glowing lava, drifting dust, waterfalls, reflections and distant city lights. The universe has a little more life between the...
Steam News · Oct 10
Space just got much prettier Explore 48 distinct space vistas: ocean worlds, frozen horizons, volcanic planets, rings and nebulae. The background changes every sector, then repeats the same 48-world rotation, with the centre kept clear for the action. Clearer Tactical choices and Codex Tactical Draft shows current-to-after nu...
Steam News · Oct 8
Take apart a fortress Planetfall turns the battlefield into a colossal orbital station. Four anchors hold its outer structure together. You can destroy them and pull the station apart, or take your chances against the core when its shutters open. Power travels along its conduits. Machinery recoils as it fires. The reactor fra...
Steam News · Sep 28
Thank you for the thoughtful forum reports, recordings and honest notes. This update is now live, and many of its changes came directly from what you showed us. Two new encounters Convoy Breakout. Break both locks to free two fighters who join your wing for a short assault. Rival Strike. Rival ships bring breakable guns, an e...
Steam News · Sep 24
Onslaught Has Arrived: Build Your Loadout. Chase the Board. Think Nova Swarm is too easy? This is the mode built to answer that. Onslaught is the evolution of the former Overrun mode, rebuilt around one idea: skip the warm-up and get straight to the pressure. Choose your ship, choose three starting augments, launch directly into Sector 51, and fight for a place on the global Steam leaderboard. Bui...
Steam News · Sep 20
Small Quality-of-Life Update Steam Overlay, screenshots and recording now work in Windowed, Borderless and Fullscreen, with improved Borderless behavior and Alt+Tab recovery. Added a Gameplay Background setting with Modern planets and the original Legacy cabinet backdrop. Menu Audio now offers Hangar Track, Playlist and Legacy Ambience. Menu Voices default to Off for new profiles. Added rotating, ...
Steam News · Sep 19
Performance Optimization Improved frame pacing during dense combat. Reduced brief stutters when many enemies, projectiles, and hit effects are active. Optimized combat effects while preserving their visual intensity.
Steam News · Sep 19
Small reliability and clarity update Steam leaderboard submissions now stay pending and retry until Steam confirms them. Improved save-failure and graphics recovery, with clearer on-screen guidance when recovery is possible. Fixed rare extra-life pickups being awarded more than once or failing after a visual error. Respawn protection now also blocks tractor pulls, and protected hits no longer cons...
Steam News · Sep 15
Nova Swarm has been sitting at 9 Steam reviews for quite a while 😅 That means we are now just one eligible review away from Steam displaying an official review score on the store page. If you bought Nova Swarm on Steam and have played enough to form an opinion, I would genuinely appreciate an honest review, positive or negative. If you have not played in a while, consider jumping back in for anoth...
Steam News · Sep 14
Retuned Space Snake and double-boss fights: clearer attack openings, faster snake fire, and more frequent, tougher, more aggressive babies. Bombs now use Special Fire, including right-click or a deliberate left-button double-tap, instead of ordinary firing. Play remembers your last mode. Mayhem Tactical and Pure are both available in Other Modes, with clearer Hangar selection. Improved rank-achiev...
Steam News · Sep 12
New threats, stranger encounters and more surprises waiting deeper in the swarm. New enemies to discover Meet the Veilborn: New mysterious enemies with distinct attacks, movement, sounds and arrival announcements. They join ordinary waves and can fight alongside a boss or Space Snake. Some lose weapons and body parts as you shoot them apart. New tractor ships bring different ways to pull, swing an...
Steam News · Sep 9
Something much bigger is moving through the swarm. This update introduces Space Snakes, rare bonus cores, new bounty drones and a rebuilt player fleet, alongside more rewarding active combat and a livelier orbital hangar. Meet the Space Snakes Fourteen species. Connected armoured bodies. Very bad intentions. From Sector 6 onward, rare encounters can bring a Space Snake into your run. These creatur...
Steam News · Sep 7
Boss fights have a new look and a more distinct rhythm, with clearer warnings and more varied enemy arrivals. Boss overhaul: Ten redesigned boss families with detailed ships, animated weapons, distinct attack sequences and new charging sounds. Bosses also have more varied movement and feints. More varied waves: Enemy formations follow different curved flight paths and arrival speeds, with brisker ...
Steam News · Sep 6
Nova Swarm has had a serious overhaul. I've rebuilt the fleet and the worlds you fight above, made destruction more satisfying, and worked on the opening minutes and performance. I'm proud of how far it's come, and your feedback helped get it here. Watch the new gameplay trailer on the Steam page. Give it 50 seconds and see the overhaul in motion. Ready for a closer look? Curious about what keeps ...
Steam News · Aug 29
Powerup clarity update The newer powerup roster has received a full visual pass. Each icon now has its own silhouette, central symbol, and mechanic-specific visual language—so you can tell what you’re grabbing at a glance, even in a crowded wave. Highlights 20 newer powerups now use finished, distinct artwork. Survival-critical pickups are easier to recognize: Extra Life keeps its unmistakable lif...
Steam News · Aug 20
Cabinet Wonders now have a much better framed presentation and linger longer during the natural break between waves—without pausing or freezing the game. The previous wonder presentation were oversized, ugly and paused the game unintentionally. Input, projectiles, timers, and wave progression keep moving normally while a Wonder is shown. Every Wonder keeps its unique authored artwork, now with mor...
Steam News · Aug 16
Hi pilots, This minor update adds a permanent long-term climb and continues the work on making Nova Swarm easier to understand without lowering the pressure. Endless Career Rank Career Rank no longer stops at Rank 40. Earned XP can now keep raising it indefinitely. Rank 40 remains the final unlock, reward and combat-power milestone. Higher ranks are status-only and provide no gameplay advantage. E...
Steam News · Aug 13
Menus and onboarding Rebuilt the main menu around a large, focused START PLAYING action, with a clear first-run cue that guides new pilots straight into Mayhem Tactical. Removed the permanent Pilot Orders board from the main menu. Orders now live in the Hangar archive and appear contextually during runs when they matter. Improved typography, spacing, contrast, text-to-frame clearance, and controll...
Steam News · Aug 9
A small follow-up patch is now live. What Changed Boss fights now act as clean combo boundaries. Your combo ends when a boss encounter begins, boss hits no longer keep the timer alive, and combos built from support ships do not carry out of the fight. Compatible timed powerups can now run together, normally as one offense effect and one support effect. Picking up the same timed powerup now adds du...