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Steam News · 3d
This is a small update focused mainly on inventory stability and a few save system improvements. I made some internal changes to the inventory system, so please let me know if you notice anything unusual with the inventory or quick slots! :) Changes, Fixes & Improvements Improved how item quantities are calculated for quick inventory slots. The previous implementation may have contributed to rare ...
Steam News · Aug 23
My main focus over the last few weeks has been 0.7.0, which will include the remaining main storyline quests for the first island, along with some of the new content and systems required for them. The version 0.7.0 will still take some time to complete, but in the meantime I'll continue releasing smaller patches like this one to address feedback, fix issues, and make improvements that don't need t...
Steam News · Jul 13
This update focuses on improving the overall feel of combat based on recent player feedback. There is still more work planned, but I wanted to release these improvements early so players can try them and share their thoughts. One important change affects projectile skills. These skills are cast from the player's visible hands, or from the equipped staff, so if a hand is behind a wall, the projecti...
Steam News · Jul 4
This small update addresses some of the feedback I've been receiving most often, while the main work at the moment is still the boss implementation, which is not ready yet. As mentioned in previous updates, the first optional boss for the island is currently in development, followed by the first main story boss. I'll continue releasing smaller updates like this whenever there are important fixes o...
Steam News · Jun 22
This update is mainly being released to address the beast pathfinding issue. While the beast can still get stuck in certain situations that I'll continue improving over time, this update fixes a larger underlying problem where it was using the player's navigation configuration instead of its own. This was causing the beast to attempt paths that were not appropriate for its size, leading to it gett...
Steam News · Jun 16
This update contains a few minor balance adjustments and bug fixes. Changes, Fixes & Improvements Removed incorrect secondary Arcane damage from many Fire, Cold, and Lightning skills. Base damage has been adjusted so their overall damage remains consistent with their Arcane counterparts. Fire, Cold, and Lightning projectiles. Fire, Cold, and Lightning vortex skills. Frost Wave, Fire Surge, and Lig...
Steam News · Jun 14
Hello!I'm happy to announce that this update is now live.This update contains the first major milestone from the roadmap and focuses on improving the onboarding experience for new players.Since the Early Access release, the most common feedback has been related to onboarding, progression flow, navigation, and the amount of time it takes to unlock the game's core mechanics. This update is my first ...
Steam News · Jun 5
This update is focused on stability and savegame reliability improvements. Fixes Fixed a very unusual crash that could occur when joining a game. Reworked the client-side save flow to avoid losing player data in some specific situations. Note: Some crashes can also be caused by outdated graphics drivers. A few players have reported significant improvements after updating their GPU drivers to the l...
Steam News · May 31
This update is mainly focused on addressing a few crashes and stability issues reported by players. Most of these issues were uncommon and difficult to reproduce consistently, but based on crash reports and player feedback I've implemented a number of potential fixes and improvements. I would also appreciate feedback on the updated beast camera shake. The effect has been adjusted to better convey ...
Steam News · May 28
Hello! I’m Rhomita, the developer of Notmads, and I’d love to share a clearer view of the current direction and priorities for the game during Early Access Alpha.Click here to open in a new windowRight now the main focus is strengthening and expanding the first island experience, improving the overall gameplay feel in areas like combat, and continuing to grow the building systems over time.I’ve al...