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Steam News · 1d
Hello everyone!Apologies for the long silence, I got distracted with life and such. This update is not exactly a six-month-work update. But it does have something worth checking out: several new holdables, and a new big boss!If all you have is a hammer...Added: a new boss! Oh boy...Where is she? Simple: in the only area previously without a boss...The Eclipse will give you a good hint if you have ...
Steam News · May 9
Hello!Nothing major today. A small patch fixing some minor things. It also adds some new achievements and reworked Defract to make it less overpowered.Important changesAdded three new achievements, connected to the secret bosses!People are finding them and they are cool! So I do want to add a bit of a reward.They are awarded retroactively. Simply hit a campfire and it is done.Hm, there's also a fo...
Steam News · Apr 10
Gday!As the game progresses, less and less bugs are found, so it's time to make some balance changes. Some more impactful ones. The ones you can feel. Please send your correspondence to my Discord server. Cheers!Important changesI am tired of nobody figuring out the very, very obvious Trick fight. Seriously, it's not that hard people, there's an entire area leading up to it! So - I made some chang...
Steam News · Apr 2
Infernoes!!More people are picking up the game. I could not be happier. Yet, the game could be better. Here is a patch to address some common issues I'm seeing.GeneralAdded more functionality to Easy Directions and Easy Saves. As a reminder, if you have trouble navigating or if you die often, turn these on at the Obelisk!Easy Directions now lets you see your own location even in unmapped areas.Eas...
Steam News · Mar 27
Greetings, Infernoes! Or Embers, or Blazes, or Fireflies...First off, massive Thank You! to everyone playing. Reception so far seems to be positive. Be sure to tell other users via a Steam Review - but I won't bother you with it too much, take your time to beat the game first!I've been monitoring issues, and happy to report that there aren't many! And no big ones like obvious softlocks or frequent...
Steam News · Mar 24
The Void beckons!Nothing Beyond This Point, the strange Metroidvania with infinite regeneration, spending health as damage, and navigation instead of platforming... It's out. It has launched. Go get it, it's great and very affordable and definitely not terrifying!Couple of notes:Tip: play aggressively. Don't let enemies heal or live for long. There's no contact damage and infinite regeneration, so...
Steam News · Feb 24
Hi everyone!I'll keep it short. A LOT of Metroidvanias are releasing on March 31st/April 1st (Nemo, Grime 2, Tombwater, Legacy of Kain...), and I don't want my little game to be in that chaotic cluster. So, fairly last-minute, I've decided to move my release date....to a week earlier.New release date is March 25th! Or March 24th if you're anywhere outside of Australia, which is most of you. That s...
Steam News · Dec 17, 2025
Hey everyone!The development cycle of Nothing Beyond This Point is coming to an end, and it only seems fair to give an update on some things.Full ScopeThe game is almost finished! In total there will be 16 areas, 12 bosses (although I may have miscounted?), 4 endings, and a bunch of secrets big and small. All that's left on my end is the final boss and main ending. We're getting there. Final boss ...
Steam News · Aug 6, 2025
Hey everyone!Work on Nothing Beyond This Point has been ongoing for a while now, but I haven't made any posts in a while! That seems wrong. I should make a post in the form of a progress update! And here we are.An Area AoverviewThere's 16 areas planned for NBTP, and of those, 13 are completely done right now! The 14th one is in progress, but it's gonna take a bit longer than most, considering its ...
Steam News · May 19, 2025
Hi everyone! Today, Nothing Beyond This Point hit 1000 wishlists on Steam! That's huge - especially for me, as it greatly helps with motivation and getting a wider reach. I thought I'd take this opportunity to provide a development update. In short: Out of 16 areas, 10 are currently complete. For reference, at demo launch a few month ago, there were 7. For the next months, I'll work on getting the...