

Steam News · Jun 15, 2023
With many new players after the Mandalorian review, the amount of issues discovered also scale. (Although the issues are happily of the more innocent kind) The fps-system for the last update was quickly made, so this should be a little improvement. The framerate cap for the game is now 144fps. This also applies for already installed games. The framerate can be set to 'free' in the main menu settin...
Steam News · Jun 12, 2023
People are getting better gpu's over time, so very high fps are starting to create some issues. I've decided to still keep the framerate free by default. But the game then has no fps-breakes, other than 100% the gpu. This can affect the physics systems, and perhaps some other issues as well. Granite Gash and Hypothermia waste will display a info message if >280 fps. The message is telling what to ...
Steam News · Apr 14, 2023
The bow now buffers the shoot-mouseclick, so if you shoot just before reload is finished, the shot will be executed. The return-sign from Drowned veins had the old stand-in name 'Riverhill'. Has been fixed to 'Deadwell'. Two exploits where you could, by some acrobatics, reach places you shouldn't, has been blocked. I'm sure there were other fixes as well, but I cannot remember what they were this ...
Steam News · Jan 10, 2023
The sling has been altered a bit. Now it will automatically reload after a throw, and start swinging again. If you want to lower it, just rightclick mouse, and it will be lowered after reload. This was done to make it a bit faster, and to always keep it loaded.
Steam News · Jan 10, 2023
The flying witch in Sourwood has reduced some health, and the plank labyrinth have become wider and without un-neccesary gaps. Too many people felt frustrated about falling into the water. The witch in Deadwell has reduced some health. She isn't very hard with an ideal strat, but she could be a big speed-bump for people. The white ghosts in Deadwell also has reduced health, and the lightning can't...
Steam News · Nov 11, 2022
If the player had three empty weapons in the slots, and the fourth was spear - emptying those as well and then scrolling several times could create an infinite loop (game freeze). Fixed! Main game menu + settings + pausemenu has been reworked. This was done to better fit a 16:10 menu format. Also, the settings-menu had become a bit cluttered after a lot of additions
Steam News · Nov 7, 2022
If saving while jumping, it could happen that the player experienced 'fall death'. A value was being wrongly modified. This was very rare. Has been fixed. When exiting from Under Nokkpond, the lifting-out-of-water system could skip past the player. This was also very rare. That system has been replaced by a spline-system, which should be solid. In Fallcrush, the player could spam jump while climbi...
Steam News · Oct 31, 2022
In Ravefen, the message near the exit has been reworded to 'Have I found a Bow and a Shield here in Ravenfen?' The previous message could be a bit confusing. The spider-spawners in Granite Gash has reduced health and a bit slower moving speed. The jumping spiders in Forest path had an issue, which could make them spin or jerk. It was caused by some of them having a rotation in the x and y axis, wh...
Steam News · Oct 11, 2022
The game is made for 120fov, but there has been added a 105fov mode available in main menu settings. All weapon sights has been adjusted to also be accurate in this mode. Added two signs in Nokkpond pointing to each side of the pond. The pickup-hitboxes for items are a bit larger now. Renamed the Note sheet to Music note sheet. Added message Under Nokkpond that is available. Added a message for th...
Steam News · Sep 23, 2022
Found a way the previous fix could cause a problem, so just patched that part