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Steam News · Aug 1
By popular request, you can now use items on any card in your deck, rather than just the ones currently in your hand.Item tooltips also no longer get suppressed when a reward menu opens, and transmuted cards now stay on screen until you click.Various other improvements have been made.CHANGELOGv1.0.1 -> v1.0.2BUG FIXESFixed typo in turn undo tutorial.Reviving your ally now also restores their AP an...
Steam News · Jun 25
I lied about there being only bug fixes from now on.Here's some gameplay tweaks and new content too.CHANGELOGv1.0.0 -> v1.0.1BUG FIXESFixed Butterfly's Arcane Grapple.Fixed camera centering in certain mid-run story scenes.STORYAdded two new post-story lore entries.VISUALSStatus effect announcement text is slightly smaller.GAMEPLAYNeutral bosses (Nightmare, Behemoth, Void of Nostalgia) now only hav...
Steam News · May 31
After nearly 3 years of working on this almost every day, the game is out in 1.0 now. Thanks for following along the journey! I hope you enjoy the full release.If you'd like to offer additional support to me and/or the composer, you can also get the soundtrack right here on Steam, too.I'll be around for bug fixes, so if you encounter anything strange, please report it using the in-game link.Review...
Steam News · May 4
NOMIA is discounted by 30% as part of Steam's Deckbuilders Fest!From May 4th to 11th, you can pick it up in Early Access at the (new) lowest price it's ever been, just ahead of its May 31st 1.0 release.If you'd like to try before you buy, the demo remains available indefinitely here:
Steam News · Apr 17
NOMIA will release into 1.0 on May 31, 2026.The non-early-access version of the game will feature:All remaining story scenesAdditional music by Will GossAdditional audiovisual polishGameplay and balance improvementsAs many quality of life improvements and bug fixes as I can getThanks for following along this journey! I hope to see you there at the finish line.
Steam News · Apr 7
This build fixes a softlock associated with early game runs where certain enemies are forbidden from appearing.Save files that were affected by this softlock could already continue by ending the run from the pause menu and starting a new one, but they should now be able to continue their run without having to do so.
Steam News · Apr 2
Act III continues.Also: Some light animation has been added to rewards for readability. Adventurers' field-generating cards now only buff allies and debuff enemies. Some enemies have been edited in order to smooth out the early game learning curve.The next update will be the game's 1.0 release! Thanks for following along this journey. Soon, I'll have more to announce on when 1.0 will arrive.CHANGE...
Steam News · Mar 21
Act III continues. Also, you can finally level up everyone's bonds to 5.CHANGELOGv0.9.3 -> v0.9.4BUG FIXESFixed varied backgrounds toggling back and forth when going through the conversation log.You can no longer make Copied cards into permanent cards with items such as Chirography/Muscle Memory (they would have disappeared after use anyway).Crow's Eclipse now gains Draw 1 on upgrade (previously d...
Steam News · Feb 25
Act III begins.Also, the realms look slightly better lit now, and damage numbers are now different colours when applied to enemies versus allies.CHANGELOGv0.9.2 -> v0.9.3BUG FIXESFixed no-line-of-sight eye icon being much smaller than intended.STORYImplemented Act II Scene V.Implemented Act III Scene I.Implemented lore entries linked to the above scenes.Implemented Act III dive intro conversations...
Steam News · Feb 4
The story continues!Certain statuses are now a bit more clearly communicated: Vulnerable/Parry draws an overlay on the unit, and Stable/Unstable shows a brief message when they change knockback.I've also ironed out a few bugs: all Memories that activated on defeating an enemy now work again, certain mid-story scenes have the right sprites now, and a few typos or unclear descriptions have been fixe...