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Steam News · Aug 24
New Bonus Feature!The soundtest has been expanded to include comments from the game's composer!Princess Sylvysprit has taken the time to write out some comments about various composition choices made during development for all 20 of the tracks! They're really cool, and I highly recommend giving them a read if behind-the-scenes stuff like this interests you.Along with this new feature come a few mi...
Steam News · Aug 18
SummaryHello! In this post, I'd like to talk about some new updates that are in the works and respond to some frequently asked questions.Additional planned updatesBelow are all the extra features and major changes currently being worked on that will be released over the next few updates...Soundtest composer comments featurePrincess Sylvysprit has taken the time to write some commentary for all of ...
Steam News · Aug 17
There's been a few updates made to the game over this weekend...Example of the changes:These are what all the new settings do!Text also now dims when you stand on top of it now on any setting!KNOWN UNRESOLVED ISSUES: • Stick input on Dualsense controllers are not being properly recognized by the game outside of menus. Have not found a solution yet (still working on it, though!) • Replay scores dey...
Steam News · Aug 13
Several new features and settings have been implemented based on your feedback! Here's what's been changed in this new update...KNOWN UNRESOLVED ISSUES: • Stick input on Dualsense controllers are not being properly recognized by the game outside of menus. Have been looking into it a solution. • Replay scores deync. It's very difficult to diagnose the specific issue, but the current assumption is t...
Steam News · Aug 10
THANK YOU!!I'd like to thank everyone again for all the support over this weekend! So far, the launch has been a big success, and I really appreciate all the incredibly nice feedback and positive reviews the game has received on Steam and outside of Steam as well. (Also, thank you to the supporters on itch too (I see you!!)) We've come a long way...It means a lot that so many people are enjoying N...
Steam News · Aug 9
Several minor fixes have been added to the game over the weekend! Here's what was changed since the initial release... Your feedback helps improve the game!There's been quite a lot of super good feature suggestions that were not added in this week's patches. Over the next few months, I intend to update the game regularly with more QoL, secrets, and of course will also address any concerns/bugs tha...
Steam News · Aug 7
I'd like to thank everyone who's followed the development and supported NNFF! Seeing you as excited about the game as me kept me motivated, and made me want to see it through to the end.There's a lot of soul in this project, and it means a lot to me... I hope you like it!
Steam News · Jul 17
Releasing August 7th 2026 at 9AM EST!Only three weeks left before you can play the game!!No Need for Flowers has been in development for a few years now, and it's very exciting to finally be able to share it with everyone! I hope you enjoy it...To see more development updates and announcements like this, make sure to wishlist & follow!
Steam News · Jul 5
SummaryHello! It's been a while since I last posted an update. I've been very busy finishing up the game and making sure it's polished as best as it can be. In this post, I'd like to share some information regarding the release plans and what to expect! Everything is DONE!!*The gameplay, content, cutscenes, and graphics are 100% finished!! The only thing left now is two more songs... and then it'...
Steam News · May 20
SummaryDecided to port over a few improvements from the full game that won't affect existing replays. This will likely be the final patch for the demo, ever. (Full game soon!.. Very soon...)Visual improvements• Increased the sprite size of the tiny purple fog bullets in stage 1 for improved visibility.• Changed the color of the bullets the angel enemy at the end of stage 1 shoots from cyan to purp...