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Steam News · Aug 27
Port Desire has a new district. For the next few days, it’s in Cologne.The Peacekeepers are here to maintain order. #NOLAWOfficially, they’re keeping the peace. Officially.Peacekeepers don’t just appear overnight. They need discipline, training, and a strong desire for free merch.A familiar face from Port Desire made the trip.Meals are wack, grab a snack! Mr. Munch! Mr. Munch! Show off your Port D...
Steam News · Aug 14
Snacks are important to our studio. They don’t last long. Many hours were spent making sure the sweets and meats in NO LAW looked appetizing.Neon, Rain, and A Bowl of RamenInstead of primarily referencing games, we look a lot at comics, anime, manga, movies and places we have actually visited. We also wanted NO LAW to avoid pure grimdark. Port Desire is violent and cynical, but there is humor, hum...
Steam News · Jul 10
Are you curious about just how “open-world” Port Desire is? Want to know more about how we’re using verticality to broader exploration? Density over SizeNO LAW is an open world shooter, but we are not chasing sheer size. The focus is on density and intimacy. Every area is handcrafted, full of verticality, shortcuts, side stories and systems you can poke at.Unlike vast but sparse open worlds, ours...
Steam News · May 8
Thanks for providing your comments. This is the first Q&A round to help clear up some of the questions we’ve seen. We’ll try to answer any questions as they come up. How is this different from other cyberpunk games?We love the cyberpunk genre, and NO LAW definitely sits in that space, but it is not a reskin of any other game. Our focus is a tightly authored, first‑person, story‑driven experience i...
Steam News · Apr 24
Plant Seeds to Honor Deeds: A First Look at Grey Harker’s Quiet Life Before Port Desire Pulls Him Back InIn Port Desire, there are no laws, only consequences. And before the city comes crashing in, Grey Harker is trying to live quietly.Grey is an ex-military veteran who left a war-torn life behind for something that feels almost impossible in Port Desire: peace. He tends his plants. He keeps his h...
Steam News · Mar 27
Why Neon Giant Made NO LAW: Our Identity, Player Agency, and a Studio Built to LastNeon Giant has always been a studio built around a simple belief: a small, empowered team can create world-class action games that will stand proud and tall with the giants. You might know us from The Ascent, a game that helped us discover exactly where our strengths lie: dense, handcrafted cyberpunk spaces and comb...
Steam News · Mar 13
NO LAW After The Game Awards: What We’ve Learned, What We’re Building, and What We Want to Hear From YouWhen we revealed NO LAW at The Game Awards 2025, we saw a wave of excitement and curiosity. We felt it, too. Some of us were in the audience that night, and it’s a surreal feeling to watch something you’ve worked on for years suddenly appear for millions of people to see. We’ve been overwhelmed ...