

0 followers · 0 likes · 0 posts today
Steam News · Aug 3
Hey everyone! We are back with another devlog for Nightmare Circus In today's video, the team is discussing the design behind the world-building of our upcoming circus-themed game.Take a look at what the devs have been cooking this whole time and let us know your thoughts about Nightmare Circus!
Steam News · Jul 2
Hey everyone!After the success of our first devlog, the team is back with another video! This time, the developers will go through the combat system and Peppin's arsenal to fend off the dangers of the Nightmare Realm...Devlog #2 | Explaining The Combat System is out now!
Steam News · Jun 19
Greetings, everyone!As many of you may already know, the Nightmare Circus demo has been available for some time now. If you’d like to experience the game firsthand and get a glimpse of what we have in store ahead of our Q3 launch, you can download the demo and put your skills to the test right away.But that’s not all.We’re excited to announce that we’ve recently released a major update for the dem...
Steam News · Jun 10
Hey everyone! Today, we are sharing an overview of Nightmare Circus and the development team! Check it out to know more about the behind-the-scenes and inspirations that shaped the creation of Peppin and his story!Check out the video below:
Steam News · Feb 23
Heya everyone!We are super excited to announce that Nightmare Circus will officially be part of the Steam Next Fest in February 2026. This marks an important milestone for us, and to prepare for it,because we’ve released a major update to the demo to bring it closer to the experience we’re building for the full game! Since releasing the first Nightmare Circus demo and showcasing it at events aroun...
Steam News · Feb 16
In today’s devlog, we are discussing one of the most important aspects of Nightmare Circus: the bosses’ design philosophy. During their development, we wanted to prioritize two main aspects for the biggest challenges: memorability and teaching the players.In Nightmare Circus, bosses and mini-bosses were never meant to be simple obstacles for players to overcome. They were created to be a means to ...
Steam News · Jan 12
The story of Nightmare Circus began as a simple idea: a small troupe of traveling circus performers who, unfortunately, strayed into the wrong place and found themselves trapped in a nightmare. From the beginning, we knew that we wanted Nightmare Circus to have a story that would integrate with Peppin’s journey throughout the game, visually and mechanically. From the base idea of just defeating bo...
Steam News · Dec 2, 2025
Hey everyone!In today’s devlog, we want to discuss what we believe to be one of the most unique elements of Nightmare Circus: The Collision Combat System!When we first began building Nightmare Circus, we thought a straightforward, action combat system might be enough. Swing, dodge, strike! These bases were the standard path. But when we put the prototype in players’ hands, their reactions told us ...
Steam News · Oct 28, 2025
After returning from Gamescom Germany, our next goal was to showcase the long-awaited Collision Combat system to the world. But as every game developer knows, plans have a way of changing, and this time, fate brought us an even bigger stage: Tokyo Game Show 2025.We began preparing for this event back in March. It took more than six months of coordination, booth design, demo setup, merchandise prod...
Steam News · Oct 27, 2025
Hey everyone!Spooky season is finally here, and we are celebrating it with Steam during the Steam Scream Fest!Starting today until November 3rd, you can enjoy a vast catalogue of scary games, and amongst them, you can also play Nightmare Circus Demo!Experience the first level and try out the string mechanics and what Nightmare Circus has to offer.You can download the demo directly from the Nightma...