

0 followers · 0 likes · 0 posts today
Steam News · Jul 21
Colors have been added to the battle and combat logs to help identify information more quickly.In the battle log, some elements have been revised and changed.Quick fade-out messages have been added to the battle UI in correspondence of the Initiative/Momentum/Advantage rolls of the Melee phase and of the rolls of the Throw phase. They can be disabled through a setting in the usual Gameplay section...
Steam News · Jun 22
The most important changes of this update concern four Attributes: Strength, Constitution, Quickness and Coordination. Experienced players already know the importance and effectiveness of Endurance, to the point that the other four physical Attributes felt less relevant, especially Constitution. The newly introduced changes aim at reinforcing their usefulness in combat and at offering more strateg...
Steam News · May 25
Today's update introduces a few QoL improvements, the most important of which is an option to increase the speed of the battle rolls. Just like other similar settings, you can find it in the Gameplay tab of the Options.I have also revised the way altars work: now they add a bonus to your legionaries' Combativeness as well, both as a unit and at individual level. It is smaller than the bonus receiv...
Steam News · May 5
Before getting into the details of this update, I want to thank all the players who have expressed and shown their support during these years. Without you, a solo developer such as myself would never be able to create and publish games.Ironman mode and meta-progressionVersion 1.0 introduces a new optional Ironman mode, featuring both permadeath and meta-progression. It is unlocked after finishing ...
Steam News · Apr 21
I'm happy to announce that Never Second in Rome will leave Early Access on May 5, 2026.Since the first playable version of the game came out, there has been a demand for the introduction of some form of meta-progression, following on the heels of my first game, A Legionary's Life. Although Never Second in Rome was not designed to include meta-progression, I offered to open a discussion with the pl...
Steam News · Mar 16
I'm reposting an old announcement, since the original is no longer visible on the store page.It is impossible not to notice that most of the negative feedback that Never Second in Rome is getting comes from players who enjoyed my first game, A Legionary's Life, and who are let down by the differences between the two.I want to be as clear as possible: Never Second in Rome is *not* A Legionary's Lif...
Steam News · Mar 9
The final chapters of Never Second in Rome have been released! With this update, the content is fully done. You may have noticed that I have not taken the game out of Early Access yet. Before I do that, I'd like to launch a discussion in the forum aimed at the player who have finished the entire game, about the possibility of introducing some form of meta progression or an alternative solution. Ch...
Steam News · Feb 23
Since last update, as many of you already know, I've been working relentlessly on the final chapters of the game. The finish line is approaching, and if there are no delays, I should be able to release them about two weeks from now.As soon as the update is published, I will increase the price from $9.99 to $12.99. The game will consist of 20 chapters, twice as many as those released when Early Acc...
Steam News · Oct 4, 2025
Fixed Unity's CVE-2025-59489.Fixed typos and other errors in the text.I have also updated the free demo.
Steam News · Oct 1, 2025
I'm currently working on the final chapters of the game, which I hope to publish in Q1 2026.In the meantime, I've released a small patch.Several typos and grammar errors have been fixed. Special thanks to the people who helped in this thread.The tooltips of generic Skill and Attribute training have been expanded a little.