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Steam News · Mar 19
Howdy Collectors!It's been a while since our last patch. This time we wanted to change how the first level presents itself. Focusing on how to let the player know what to do.Minor Bug Fix:Gun unable to reload: If you purchased a gun at the store, it wasn't letting you reload.Health Pack: All instances of the Health Pack were sharing information, making the second one you purchased (and all the one...
Steam News · Feb 28
Hello, Scavengers!We’re bringing you a new patch!EnglishChanges and BalanceWater Visuals: Level design updated with new post-processing and increased water height for better visibility.Scrap Distribution: Adjusted scrap spawning; items now appear in specific size variations instead of being completely randomized.Major Bug FixesMorgue Softlock: Fixed an issue where players couldn't "Retrieve Crew,"...
Steam News · Feb 27
Hello Collectors!We hope your collecting has been fruitful! :DThis time we bring you a minor patch, fixing sound effects and improving visuals.Minor Bug Fix:Unintentional Sound: The beeping of the lobby PC could be heard some times at the intermission level (Parking with the players red truck). It shouldn't happen any more.Changes:Under Water: We added visual effect for when you are under water. F...
Steam News · Feb 27
Hello, Scavengers!We’re bringing you a new patch focused on improving dungeon exploration and fixing some critical interaction bugs:Changes and BalanceDungeon Expansion: We’ve increased the number of rooms to make exploration more varied.Blackout Alert: A new on-screen message has been added for when the power goes out in the dungeon. Don't let the darkness catch you off guard!Spectator System: We...
Steam News · Feb 26
Hello Collectors! We bring you yet another patch, this time with improvements for the Police enemy and some quality of life additions: Changes & Balance Key inputs customisation: Now you can customize the controls in the settings menu. We added the option to change the mode crouch, sprint and aim behaves, with a toggle or holding the key.Morgue: Breaking the wall at the back to the morgue now requ...
Steam News · Feb 26
Attention, scavengers!We’ve reached 600 wishlists! Your support during the Next Fest has been incredible.There’s still plenty of work ahead, but we’re more motivated than ever to keep pushing forward.Thanks for being part of this journey!Cheers, BrokenQuill
Steam News · Feb 25
Hey! We're showcasing a NeuroCorp VOD! We'll be in the chat answering questions and hanging out with the community. Come say hi!Bye bye!BrokenQuill
Steam News · Feb 25
Hello again, Scavengers! This time we’re not bringing you a patch (for now); instead, we have even better news: We are currently working on translating NeuroCorp into the following languages: SpanishPortugueseItalianWe are also looking forward to translate to more languages like: German, French, Russian and Greek. As soon as we are sure we can achieve their localisation we'll share the news with y...
Steam News · Feb 24
Hello Collectors!We’re excited to bring you a new update for the NeuroCorp demo (v.0.1.30), featuring several improvements and fixes:Bug FixesCrouching: We’ve overhauled the system to make it more responsive. Your character will no longer stand up automatically after leaving a hiding spot.Player Shoving: Reduced the impulse strength when pushing teammates.Changes & BalanceDungeon Size: We’ve reduc...
Steam News · Feb 23
Hello Collectors!Looking ahead to NextFest, we've added a tutorial to the starting computer to make it easier to follow in-game instructions. We hope you like it!Additionally, we've added new content and fixed a series of bugs that were hindering gameplay:Bug FixesLobby boxes stopped receiving input once dropped.The crouch mechanic caused the character to immediately stand up after leaving a hidin...