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Steam News · 3d
When we were preparing the game for the 1.0 release, attempts were made to bring the gallery screen into some kind of order. One obvious criteria for being "in order" was having the very last row of each section fully filled. We mostly succeeded with that, although there was one node that didn't make it into the release build...
Steam News · 6d
This patch marks the end of a full month of post-release cleanup. Thanks to everyone who reached out with feedback of any kind. I'll try to write a proper community post soon. In short, I plan to return to making new content in the _dev branch as early as today. I've been playing the game a lot lately, and it's pretty clear how to improve/expand it. But it all takes a lot of time and resources, an...
Steam News · Aug 14
- 14.08.2026 Changed - Fred(core): End of Turn jump (and +1 Trace!) removed; - Warm-up(aspect): light buff. "weaken Firewall by 1" added. Fixed - controller issue: Go Deeper button on All-Father screen (black screen bug); - Presentation+(data node): missing Express; - Follow-up(data node): missing Singleton; - Hydra(core): never getting a victory checkmark; - Avatar clones performance; - 13.08.202...
Steam News · Aug 10
- 10.08.2026 Added - Additional status widgets for some cores (Linda, Tony, Sonay, Mod, and Boris); Changed - Linda tutorial light rework; - Switched to using "destroy" instead of "exhaust" when talking about Cores; - Max difficulty: start with All Hearts heart but lose 1/2 of Link each level; - Max difficulty: Energy burst restores 1; - Triton small nerf (Firewall removed); - One: Activation trig...
Steam News · Aug 7
Added - Denis(Disco core): disco ball widget that shows the color of the last activated node; - Mayson(chatbot core): re-enabled after a rework; - Triton(core): added (was disabled by mistake); - controller support: more and better icons; - controller support: restart confirmation; Changed - Denis: light rework to combat the Home-exploit; Fixed - more cleanup for Russian and Chinese localizations;...
Steam News · Aug 5
Hey, we didn't crash and burn at launch, which is nice. But there were some controller and localization issues. - 05.08.2026 Added - missing localizations for Chinese and Russian language; Fixed - end of Pro run achievements (will be granted upon the next launch); - Bunker(aspect): wrong text (here instead of home); - controller issue: RT (zoom-in) not working; - controller issue: two A-buttons on...
Steam News · Aug 3
It might have taken us 4 years, but we got NET.CRAWL 1.0 before GTA 6. It's a big day, and I assume a higher-than-usual number of people are going to read this post. And those people (you) might all have different backgrounds. So let's try to break it down a little bit. If you are new here: There is a demo, and the first 2–3 hours are identical to the full game. You can safely start there. The gam...
Steam News · Aug 2
## - 02.08.2026 ###Changed - Satellite(system): nerf, ": Add 1 Trace" added; - Depth-3 final boss cleanup; ###Fixed - Study Room(aspect): game crash; - game log and info panels not blocking mouse hovers/clicks; - Gravitum(Gary): fixed; - 2nd Depth Matrix free-pick cost; - Lucky(lowlink Bucky) removed;
Steam News · Aug 1
We are doing the thing where we are trying to sync the 1.0 release with the Cyberpunk Steam festival, and it's in just 2 days. Needless to say, it made everything more rushed than I would want it to be, but I'd say we are doing alright and it should be worth it. Can't make a proper update post, though. Sorry. - 01.08.2026 Added - Depth-3 (work in progress); - feedback form (F2) with Sentry; - cont...
Steam News · Jun 22
!!!DEV ONLY (switch to the _dev branch to play) ###Added - game log window (work in progress); - several 3d-like level backgrounds; - Triton, Foxy, Archie, Lucky(Leaky?), Puzzle: new cores; - Deadline, Six Seven, Pull: new system nodes; - Roach(hostile node): : Drop 1 Trace. : Add X Trace (Х = number of other active roaches); - Junk(corrupted aspect): adds roaches every turn; - Depth-3 in very bro...