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Steam News · 3d
fixed a visual bug with Z-fighting in Corner Boost reverted an unintended nerf to the Exo-V2’s agility that was introduced as part of the Lancier update reverted a handling update that made the cars’ steering overly snappy when drifting at high speeds fixed car handling when drifting in reverse to not lose speed
Steam News · 3d
added a new achievement, Night Visionadded new wheels, Snakeheadadded the ability to rotate controllable camera views (replay viewer, photo mode) by clicking RS down and pressing the zoom in/out buttons. double-click RS to reset the zoom
Steam News · 3d
Added an optional replay input overlay, enabled by default Show a little RS camera rotation prompt in the Garage menu
Steam News · 5d
I'm closing out the custom skin roster for the cars. There's just one left now. Here's one of them from the new update:"Tangy"All Changesmade Lancier Skidpad a two-lap track and improved its layout to allow driving both clockwise or counterclockwiseadded camera rotation with RS when in the Garage menuadded a new Exo-V2 skin, Scarboroadded a new Exo-V2 skin, Argyleadded a new Exo-V2 skin, Spooky Fa...
Steam News · 6d
In addition to automatically saving your best time, I just added a feature to let you save a clip of the current race, either from the pause menu or from the post-race summary screen. Your personal bests are still synced across devices, but any other manually-generated clips are only stored locally because of Steam cloud limitations.There's a new button in the Pause menu that takes you to the repl...
Steam News · Oct 15
This update adds automatic saving of campaign ghosts and times to the Steam cloud alongside your preferences. It’s bidirectional, meaning you can hand off between devices and it’ll sync your best time across both of them.This happens automatically when you record a new time, but if you already have times on a track that you want to sync to a new device, you need to load into that track once and yo...
Steam News · Oct 14
I had somehow forgotten to make Docks Halfpipe a multilap track. It was the last remaining hotlap track, and is now finally a 3-lap track with a slightly more forgiving author time.Some of the new skins:"Vapor Shark""Looker""Fangline""Technical""Needlefish"This update has seven new skins, two new wheels, and made a few more small bugfixes while I gear up for more substantial Steam ghost backend st...
Steam News · Oct 13
Added more skins for both cars based on requests and my own backlog. I may tie some of them to new achievements for the 1.0 release but for now, get 'em! Here are a few of them:"Falcon""Northstar""Sluggy"All Changesadded a new Exo-V2 skin, Jazzyadded a new Exo-V2 skin, Falconadded a new Exo-V2 skin, Freedomadded a new Exo-V2 skin, Racing Greenadded a new Exo-V2 skin, Sluggyadded a new Lancier skin...
Steam News · Oct 9
There are six new skins in the game aside from the default Prototype variants for both the Exo-V2 and the Lancier. They're either homages to real-world iconic racing liveries, community suggestions, or just things I find interesting to put on a car. Here are a couple of them, I'll leave you to discover the rest.Some skins have special materials for the car's engine, metal supports, and rims, and t...
Steam News · Oct 8
changed the postrace “Rate track” button to “Reload track”added lights in the windows to some buildings in Vapor City at nightoptimized and updated Cherry Ring to be more interesting (required a leaderboard wipe)updated lighting and grandstand models in Desert Speedwayupdated grandstand models in Canyon Bendsoptimized track in Double Loopadded a new achievement and wheel, Gorilla Grip
Steam News · Oct 6
fixed a bug with Lake Tangle 2 being incorrectly registered as medal exempt updated/expanded background terrain in Desert Speedway added a new tow charm, Rubik's Cube added a new tow charm, Ace added a new tow charm, Queen modified specular highlight color in some shaders to darken with the sun
Steam News · Oct 6
This update comes out sooner than I'd like because I forgot to change one line around car customization that was crashing the game when a replay was viewed. It also comes with a rebuild of Ramp Twist with a cool reverse start. After this, the only track I'll probably rebuild for 1.0 is Puddlejumper.All Changesrebuilt Ramp Twist, with a fun new start inspired by a community member Verilyfixed an is...
Steam News · Oct 3
This update brings a completely new customization menu as I prep for adding more cosmetics before release. You can now equip different tires and tow hook charms for both cars, and the menus are more readable, better navigable, and way cooler. Here are some example screenshots. The bad news is that your existing customization choices have been lost, but the good news is that you get to choose them ...
Steam News · Sep 29
I remade a couple very old tracks and added several new features by popular request.redesigned/rebuilt Turbine Climbredesigned/rebuilt Rock Loop Iadded a new wheel and achievement, Amphibiousadded a separate Camera tab to the game settings menu and moved related items into itadded a slider for base chase cam FOVadded a slider for base hood cam FOVadded a toggle option for camera distance changes b...
Steam News · Sep 27
allow respawning via the hotkey anytime after finishing fixed a visual bug where input prompts would overlap each other in the camera controls bar if they were two keys mapped to an axis added an end cap mesh to some orange/magnetic track sections in the campaign so they wouldn’t just end and let you see into them with the nodraw backfaces fixed a bug where clicking on a locked Next Track button w...
Steam News · Sep 25
All 64 tracks are finished now. It’s a bit surreal. I still need to go back and rework a few of them to be up to the standards of the newer tracks (looking at you, Rock Loop and Puddlejumper...) but I wanted to hit this milestone of completing every single track before going back and polishing. There’s still a lot to do, and a lot of space for community feedback especially on the newer tracks, but...
Steam News · Sep 23
This update brings new leaderboard visuals, a small drift nitro gain change and rounds out the last of the Stage 1 tracks with two more somewhat interesting multilap ones. The Lancier gets its first and perhaps only track where it can drift on dirt instead of grass, which gives it different handling. Try it out! You may be surprised...New LeaderboardThe postrace screen now shows a leaderboard that...
Steam News · Sep 21
Fixed a rather egregious bug that made the docks area disappear. That would have made Autocross I a bit difficult. It also made me release two easyish tracks I'd been working on early, since I only noticed the issue after I'd already bundled them into the game and figured I might as well release them. This update also rounds out the Stage 2 campaign. Eight tracks to go before all 64+ are complete!...
Steam News · Sep 21
This update brings the last track of Stage 3 - the aptly named Third Inversion. I may make some more tweaks to existing stage 3 tracks leading up to launch, but for the first time, a complete stage of 16 tracks is in NEODRIVE. Double Loop has also been converted to a multilap track.(Fourth Inversion is coming later, I need to figure out how to really outdo myself with it)All Changesadded a new Sta...
Steam News · Sep 19
This update's first new track, Mobius Trip, was a suggestion by a community member, CurtDog420. It's the first track that takes place at night in Vapor City (night lighting still WIP).The second track, Alley Scramble, is rather difficult and takes place in Vapor City during a blue sunset, which is a reference to a musician I like, Parannoul. Due to the uneven roads it's kinda hard to take a perfec...