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Steam News · Aug 16
-fixed How to play screen cut off for ultrawide resolutions. -added Exit Game button in Pause Menu to directly exit game.
Steam News · Aug 14
Hosts can now fill empty co-op slots with bots and mix them with human players or just play solo with 3 other bots.Bots hunt, gather, recover, build, research, balance production, defend the colony, and report their actions in chat. Their actions are synchronized for all players, and their position and health are included in co-op saves.To play co-op with bots, from main menu > co-op > host game >...
Steam News · Jul 27
Fixed game resolution switch bug for windowed and fullscreen view modes.
Steam News · Jul 10
Improved peer reconnection with full state syncing so peer reconnection now works reliably. Disconnected players rejoin with their full game state restored. Sessions can be recovered using the lobby code.
Steam News · Jun 27
Mycelium Conquest: Mitosis free co-op playtest is live — and your friends are invited.Think of Mycelium Conquest: Mitosis as a Friend's Pass: a free, co-op-only companion app to the full game. The playtest is open now and runs through July 8. You own the full game, so you host — and your friends download it for free, join your session, and crash-land on the alien world of Xenoterris with you. No p...
Steam News · Jun 26
Added support for more screen resolutions: 1920×1200 2560×1080 2560×1600 3440×1440 3840×2160
Steam News · Jun 25
This update improves co-op connectivity for players on cellular hotspots allowing hotspot players to connect directly to one another for a smoother, more responsive experience.
Steam News · Jun 23
Changes: Audio: sounds occasionally continued playing after quitting to main menu. Visuals: ocean waves, camera shake, chat bubbles, resource overlays leaked across co-op sessions. Network/chunks: lag from chunk load/unload thrash when players far apart; mid-session save load didn't disconnect old clients. Player state: clients spawned dead/respawning after rejoin; wrong spawn positions; paused st...
Steam News · Jun 22
Changes: Tooltip fix — releasing consume mid-leap left the game thinking the player was still consuming a structure, permanently blocking structure hover tooltips, production controls, and resource node tooltips Creature AI after player death — creatures stopped swarming corpses in co-op, disengaged from structures near dead players, and no longer get stuck in a siege→wander→chase loop; single-pla...
Steam News · Jun 21
Hello Spores,Following up on my recent announcement about the new Co-Op Update, I want to share an important update on the future pricing of Mycelium Conquest.To reflect the substantial expansion in gameplay value and replayability that co-op brings, the base price of the game will increase from $9.99 to $14.99 USD on July 10th (regional pricing applies — your local price on the store page may dif...