

My Friend Barrington 2026
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Steam News · Apr 16
Leveling up and Looking Back
From Idea to ShowcaseHi, Tough Cookies!On the 7th of April, we had the opportunity to showcase My Friend Barrington at the Level Up Showcase in Toronto, and honestly, we’re still taking it all in.What started back in September as a group of students coming together with an idea has now become something real. Standing there, watching people pick up the controller, explore Barrington’s world, and ex...
Steam News · Mar 24
The Official Trailer is Here!
Hi, Tough Cookies!We’re excited to finally share the official trailer for My Friend Barrington.Our video and art team have worked incredibly hard to capture the heart of the game, blending Barrington’s imaginative world with the reality of Jordan’s life. This trailer is a small glimpse into that balance, and we hope you enjoy it as much as we do.Huge credit to our video team, Garrett and Kieran, a...
Steam News · Mar 24
The Challenges of Student Development
Welcome back, Tough Cookies!The countdown to Release Day has begun! With just 13 days left until we share what we have spent the past 7 months creating, the nerves are definitely high, but we are equally as excited! Over the past few weeks, we’ve been diving into our design process and sharing the behind-the-scenes of My Friend Barrington. From character design and environments to FMV and audio, w...
Steam News · Mar 13
Capturing Nostalgia: The Live Action Aesthetic
Happy Friday, Tough Cookies!We’re back with another dev blog. We hope you’re enjoying reading these as much as we’re enjoying writing them.Today, we’re stepping into something that might surprise you a little: Full Motion Video (FMV).Yes… actual live-action.If narrative shapes meaning and mechanics carry tension, then the environment is where all of that lives. For My Friend Barrington, that meant...
Steam News · Mar 10
Character Design: Bringing Barrington to Life
Happy Tuesday, Tough Cookies!Today, we want to talk about someone you’ve probably already met a few times on this page: Barrington.Barrington Bear is the heart of My Friend Barrington. While players explore the world through his perspective, he also represents something much bigger than just a playable character. Barrington is the imagined hero of eleven-year-old Jordan. From the very beginning, w...
Steam News · Mar 10
We’re Heading to Level Up Showcase Toronto!
Hi, Tough Cookies!We’re excited to share that My Friend Barrington will be showcased at the Level Up Showcase in Toronto on April 7th!Level Up is one of the largest student game showcases in Canada, bringing together studios, developers, and industry professionals to celebrate emerging talent in game development. Our team will be there to present My Friend Barrington and share the world we’ve been...
Steam News · Mar 10
A First Look at Our Official Poster!
Hi, Tough Cookies!Today, we’re excited to share something a little different from our usual dev blogs: the official poster for My Friend Barrington.From the beginning, we wanted our poster to capture the feeling of the game, and we are so happy to share it with you. Barrington sits at the center of a toy-like world, surrounded by familiar childhood toys that also feature in our game, but the light...
Steam News · Feb 24
Environment Design: The Living Imagination
Hi, Tough Cookies!We’re back, and this one’s all about environment design.Today, we’re talking about something that defines the feeling of My Friend Barrington before you even press jump: Environment Design.If narrative shapes meaning and mechanics carry tension, then the environment is where all of that lives.From the beginning, we knew the world couldn’t just look imaginative. It needed to feel ...
Steam News · Feb 24
Narrative Through Design
Hi, Tough Cookies!Can we call you that? At this point, if you’re reading our second dev blog, you’re basically part of the family.Today, we want to dive into something that has shaped our development process in a very real way: how narrative emerges through design.In our first post, we talked about imagination as structure. In this one, we want to focus on how that structure actually comes to life...
Steam News · Feb 13
The Architecture of Escape
Hi!We’re Tough Cookie Productions, a team of 20 student developers who came together five months ago with a shared goal: to build something unique, intentional and meaningful.If you’ve found your way here, we’re glad you did. We’re excited to begin sharing this journey with you.Back in September, when we started development on My Friend Barrington, we made an early decision as a team. With strong ...