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Steam News · Aug 1
- Reverted the darkness in Nightmare Growth's boss fight.
Steam News · Jun 17
Content11 new Anecdote entries and 2 new Conversation entries for the BestiaryFIlled in any Anobrite entries that didn't have advice yet.NEW BOSSES+: Nightmare Growth+, Masked Failure+20 NEW ACHIEVEMENTS. Most challenge ones will apply retroactively upon opening a level in the level select menu if you've already done them.Visual/AudioAdjusted some Anobrite advice in the Bestiary.Spinners have been...
Steam News · Jun 8
I'm finally back after a development break. It's time to finish this game up.ContentNEW LEVEL TYPE: Boss+. After no-hitting a Boss, you can fight a MUCH harder version of them. They also get an additional feature or piece of equipment to set them apart.Added Boss+ versions of Gigabrite and Scarred Experiment.NEW TUTORIAL: Advanced Tutorial. Helps players learn important, more advanced tech that th...
Steam News · Jan 21
Content/BalancingNEW LEVEL: Volcano (6-S and 6-E).NEW POWERUP: In Killing Memory. Unlocked by beating 4-SEXPLOSIVE SHIELD REWORK: The explosion isn’t as big anymore, but the shield now gets ejected upon taking a hit. This ejected shield will continuously explode until the powerup duration ends, and the player can either Punch it around or use Bounce to carry it with them.PROGRESSION REWORK: 1-S an...
Steam News · Dec 14, 2025
Fixed a bug that was causing Toxxers to spawn when Sweepers should have.Fixed various miscellaneous bugs.Added the New Bestiary, complete with kill-tracking, mutation information, threat level, and advice. There isn't advice for everyone as this isn't finished yet, but it will be finished by next major update.
Steam News · Dec 9, 2025
Most of what I've been working on isn't quite ready to show or publish yet, but rest assured that Volcano progress is going well.Content/BalancingSeveral countermeasures have been placed to attempt and remove some jank associated with projectile Reflects. They should overall feel much smoother, especially against faster projectiles, and anyone that was struggling with spacing/timing their Reflects...
Steam News · Oct 30, 2025
UI Improvements have begun as well as a bunch of other visual polish. Expect an updated trailer soon, alongside the OST being posted on YouTube.Content/BalancingThe Tutorial's info tabs have been reworked to instead be a list of tabs you can navigate through in the pause menu. They become available for access sequentially as you progress the Tutorial and your access to them does not get reset if y...
Steam News · Oct 13, 2025
This is the remaining part of the update that got interrupted by having to push out an emergency patch. With the Boss Polish patch finished up, Boss Rush is now playable again. Splendid news for those who got there between these patches and thus couldn't play it. My next step after this is to update the trailer/promotional material (because the visuals in there are pretty outdated), so be on the l...
Steam News · Oct 4, 2025
I was working on the content for the Boss Polish patch, but I had to push this early due to a Unity security vulnerability. So I guess you guys get some early content! DUE TO THIS EARLY FORCED PUSH, BOSS RUSH IS CURRENTLY NOT PLAYABLE DUE TO BOSS POLISH BUGS. I will of course fix this as soon as the actual patch comes out. Content/Balancing SCARRED EXPERIMENT ADJUSTMENTS. Scarred Experiment always...
Steam News · Sep 30, 2025
Smaller patch this time around, but do not fret. I'll be working on polishing up all the bosses and finishing Stonespark next. Additionally, I wanted to clear up something I claimed in GentlemannPyro's stream of the Private Test around a month ago (even though nobody has brought it up). I said there would be a demo ready by Early Access launch, but now I'm moving the demo back to instead come out ...