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Steam News · Aug 6
Hello everyone!First of all... how are you surviving this heat?☀️Here in Italy we're slowly melting together with our PCs, but somehow we've still managed to finish another update! Gaspard keeps reminding us to drink water every five minutes... we suspect he's becoming more responsible than the rest of the team.So, let's see what's new! 🎭New Customer Characters!We've officially started replacing a...
Steam News · Jun 24
Hello everyone!Another update is arriving during this scorching summer! Wherever you are in the world, we hope you're staying safe, hydrated and away from melting PCs.😄Meanwhile, development continues and here's what we've been working on recently. Reported Issues Fixed✅ Confirm Selection Button FeedbackSome of you reported that the "Confirm (Projections) Selection" button appeared not to work. Yo...
Steam News · Jun 10
Hello everyone! Before talking about today's update, we'd like to share a few things happening behind the scenes at Mad Pumpkins.Over the past few weeks, we've been in contact with several American studios and industry professionals. We're currently exploring potential co-production opportunities that could help us accelerate development and bring new expertise to Movierooms. Nothing is finalized ...
Steam News · May 23
Hello everyone!First of all, thank you for your patience 💜 Here we are with the update we teased last week… And this one is a pretty big step forward for Movierooms!We’ve officially started replacing and upgrading the employee characters!This is the first phase of a much larger visual and animation improvement pass. You’ll already notice better-looking employees, improved animations, new portraits...
Steam News · May 7
First of all, sorry for making you wait a little longer for the next update… But this time, it’s a much bigger one than usual because… Drumroll please 🥁🥁🥁🥁🥁🥁🥁We’re replacing the characters with NEW ones!✨This means new employees, improved visuals, new animations and much more personality across your cinema Staff. You’ll definitely notice the difference!🛠️ What we’ve fixed and what you’ll find:Sinc...
Steam News · Apr 24
Hello! We’ve prepared a special video presentation for you, a “Live-style” introduction where you’ll get to meet part of the team behind Movierooms. We’re not native English speakers (as you will notice), so we chose to edit the video and include subtitles to make it clearer and more accessible for everyone. Many thanks to anyone who finds the time to watch it, we’d love to hear your thoughts and ...
Steam News · Apr 17
Hi everyone!Here we are with our regular update (usually every two weeks), this time a few days late as we’ve also been preparing for an international event in Bologna. But let’s get straight to it!Here are the fixes and improvements included in this version: 🛠️ FixesQuest System fully fixed! Daily Quests should now work correctly. Thank you all for your reports, this issue was affecting only cert...
Steam News · Mar 31
Hi everyone! As promised, here the list of this update: 🛠️ Fixes & ImprovementsDaily Quests are now tied to progression ✅Room size customization improved → what do you think now? 😉 ✅Reduced characters getting stuck in tight spaces (increased AI interaction range) ✅Fixed resolution list in Settings ✅Camera movement via screen edges enabled ✅Hotkeys added (1, 2, 3 = speed control; Space = pause; TAB...
Steam News · Mar 25
First of all: thank you. It’s truly amazing to see how many of you care about what we’re trying to build. Your reports, your kind words, and even your “come on, you can do it!” mean a lot to us.This Alpha still has many rough edges. Our goal was to include as much as possible to show the potential and direction of the game, even if some systems still need work. That’s exactly why it’s in Alpha: it...
Steam News · Mar 17
This is a very important and emotional moment for us. The game is currently in Alpha, which means some systems are still evolving and many features will continue to grow during development. Your feedback will play a huge role in shaping the future of Movierooms.We want to sincerely thank everyone who supported the project, joined the playtests and helped us improve the game over the past months. A...