

Steam News · Aug 11
As major content builds for Chapter 3, a few small updates arrive to tide everyone over. - Full 3:2 support. (get out those old CRT monitors) - Jaywalker condition area a little more lenient on crosswalk near Algo + debaters - New way of loading large scenes that should make it easier for older systems to handle loading the Street Scene. - Various graphical "holes" in the street filled in - Tent r...
Steam News · Jul 17
small tweaks on the released branch while I continue to build Chapter 3 - inverted mouse control now restores from saved setting - addressed situation where you could lose ability to get key from Lobster - ability to click certain menus fixed - dialog in subway busking performance - results routing issues fixed
Steam News · Jul 8
patience appreciated while I took a three-week break to soak up new inspiration and generally just break up the flow of the work. Fixed several regressions and generally tightened a few things up. - outfit recipe costs no longer stuck at 0 (regression) - conditions from performances no longer linger after you've left performances (regression) - several typos fixed - you can now sit in the library ...
Steam News · Jun 10
- true analog stick input - fixed bug where you could trigger multiple dice roll tutorial - softlocking the game - fixed situation where you can’t press RB during specific action selection tutorial - volume updates to accurate saved numerical value on startup
Steam News · Jun 3
- fixed bug where you could trigger sink washing in the middle of the tutorial - fixed rare bug where transition scenes wouldn't load if you reloaded from the street - you no longer can get stuck on certain car colliders in the street - if you unequip the vacuum suit after a dice roll with Gustav, you'll still be able to access previous cleaning options - audio options show in multiples of 2 - you...
Steam News · May 27
- acquiring cash from the same slot no longer disables the slot the first time you do it
Steam News · May 26
- Updated to Godot engine 4.6.3 Stable. Shaders may have to be pre-cached again on first run. - UI after pickpocketing no longer remains in the middle of the screen on certain aspect ratios. - Brightness no longer resets when you enter a new area. - Milestone tutorial triggers at 24 xp instead of 25 (could cause situational locks). - Separate sliders for Music, SFX and Overall volume. - Hue-v no l...
Steam News · May 19
- hotfix for dice tutorials sometimes not allowing for actual menus to open afterwards - pickpocketing lobster agents no longer subdues them instead
Steam News · May 18
I'm settling into a weekly cadence for updates, with any additional hotfixes occurring as the week unfolds. This patch covers a lot of ground. BalanceI wanted the game to respond to players ability to grind and gain all the items with more friction. Here's how I'm having the game do this: When you get to the end of a successful busking round, the audience is given a permanent"Familiar Act" modifie...
Steam News · May 8
- Rewards during busking and debates are now hold-to-confirm. no more accidental reward acceptances - you can now re-enter Broonan's trailer. be sure to back away from the trailer door, then re-approach. talk to the guard and the level will reload again. - quest notifications don't go away until you've opened the tab or hovered over an open tab - returning library card piece gets you random fancy ...