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Steam News · Jun 10
Wanted to share some of the plans for Monster Lily later this year. The next major update will be Version 1.1, currently targeting Q4. The major addition is a new 8-floor branching zone that serves as an alternate path to the current Zone 2. The new route will of course feature several new monsters. Difficulty may end up leaning slightly easier in the new zone, though balance is still something I'...
Steam News · Jun 1
This weekend's update gives some love to a few existing items: 2-Strike Dagger Fixes Addressed an issue where only the first attack received the critical hit bonus. If you attack a stunned or unaware monster, both strikes will now count as critical hits. This also improves synergy with Ninja Ink, since the Dagger now benefits from the critical damage bonus on both strikes. Also fixed an issue affe...
Steam News · May 25
Weekend update! Other than a few minor bug fixes, the main addition this week is Steam achievements. I hope folks aren't too disappointed that there weren’t any major gameplay updates this time around. I know achievements aren't everyone’s thing, but I thought they’d be a nice way to complement the game with a bit of color and artwork. None of the achievements are intricately hidden. Everything ca...
Steam News · May 16
It’s been over 2 weeks since launch. Thanks to everyone who has come along for the ride. It takes a leap of faith to trust a new game from a new studio, one with barely any marketing. It’s thanks to folks like you that seek out unique experiences from, well wherever it is you found out about Monster Lily! Onto the updates: • Sparkly Stone added. These behave like unidentified stones, except they a...
Steam News · May 10
One week since launch, thank you everyone who has been playing Monster Lily. This weekend includes quite a few improvements based on feedback and additional playtesting. If you have been enjoying Monster Lily, Steam reviews can really help the game reach more players. They are also a great way to leave honest critique and feedback. Thanks again for all the support! Added an option to destroy staff...
Steam News · May 7
Minimap updated to show unexplored boundaries. Player visibility has been enhanced too. Thanks to Endy73 for the idea.Several (minor) refinements to level generation to create more intentional looking layouts. Large diamond-shaped rooms now appear less frequently. Sphinx’s sandstorms now dissipate sooner when she loses line-of-sight to the player (more fair).
Steam News · May 3
Based on early feedback, the annoying Nymph has been replaced with a new monster that the Moons like to keep as pets. Note we won't normally be making such a large change to existing bestiary, but felt it was better to do it now rather than later to make the game more enjoyable. Some other changes 1. Egg description updated to make it more clear it never misses. 2. Japanaese language improvement t...
Steam News · May 3
Improving some of the flavor messages and help text. Adjusting armor to always be at the top of the inventory list. Minor adjustment to near-death state controls.
Steam News · May 1
Thanks to everyone who has supported us! There have been significant improvements since the original demo:Improved and rebalanced difficulty.New items, abilities, and mechanics.28 floors across four zones, with constantly evolving monster variety.Checkpoints every 8 floors, but a no-death run is needed to reach the final floors and true ending.A new Amos King Cut for a slightly lighter alternative...
Steam News · Apr 18
Release trailer is live.Demo will remain available after launch.28 floors across 4 zones.40+ unique monsters. New items & mechanics!Thanks to all who have given us a shot and supported us along the way! Wishlists and reviews help a lot!