Steam News · 17h
We are excited to share the Monster Alchemy Roadmap!To give you a clear look at what’s coming, we’ve broken our development plans into four phases. We're aiming for roughly three months per phase, though exact timing may shift as development progresses.Phase 1New Room: The Forge - Craft equipment to boost your monsters' stats. Certain gear will offer custom effects that act like a second passive s...
Steam News · 18h
-Combo Master Achievement now works correctly -Queued effects after ending a battle (Status, healing etc...) should trigger faster. -Fixed some NPC dialogues Skills Fixed: - Blazing Slash - Burning Cyclone - Combustible - Molten Generation - Ripe Taker - Sea Guardiam - Soothing Bubble Minor fixes
Steam News · 1d
The day is finally here! Monster Alchemy is officially live in Early Access on Steam!If you told us a year ago that our game would reach 25,000 wishlists, we wouldn't have believed it. As a small team, we started this project simply out of our shared love for classic RPGs, monster-taming, and crafting mechanics. Getting to build this world and share it with a community as passionate as this one ha...
Steam News · 3d
We're updating the demo with some fixes and some QOL features.New feature: Press any key to skip the summoning animation.Now the order in which monsters mine resources is based in Workspeed (previously was based on team position)Now turn orders are based 100% on agility stat (Before if 2 monsters had similar agility values, a monster with a lower agility could attack before based on team position)...
Steam News · Sep 1
We’ve just pushed a major update to the Monster Alchemy Steam demo!Your Progress Will Carry Over to the Main Game Starting with this build, 100% of your demo progress will carry over directly into the Early Access release on September 10th.To enable this transfer system, this update will reset your previous demo progress once, but you won't lose your hard work. You get to keep all your monsters! Y...
Steam News · Aug 11
After a lot of work, testing, changes, broken things, fixed things, and probably a few more broken things before launch, we’re almost there. We’re really excited to finally get the game into your hands and see what you think. There’s still plenty we want to show you before release, so join us on Discord and keep an eye out for what’s coming next. Early Access launches on September 10th. See you th...
Steam News · Jun 30
We officially hit 10k wishlists!!! 🦖To celebrate, we wanted to show you how far Monster Alchemy has come. Here is a little look at how much the game has evolved from its chaotic early prototype days to what it is today. Thank you all so much for believing in this project and being on this journey with us!
Steam News · Jun 5
Hey everyone! Umbra here, back with another update on Monster Alchemy's development.This has been one of our most exciting months yet, we've introduced systems that fundamentally change how you interact with your monsters. Here's what's new:Monster PassivesEvery monster you craft now comes with a passive ability, a permanent bonus that's always active, whether you're in combat or exploring. Some p...
Steam News · May 2
Hey everyone, Umbra here again with our second devlog! We've got a full video breakdown linked below if you want to see it all in action. After one month of grinding with your demo feedback front and center, we've poured our efforts into three major areas to make Monster Alchemy feel tighter, more purposeful, and way more engaging. You called out slow traversal and empty zones, we listened and reb...
Steam News · Apr 3
Hey! :) I'm Umbra, a member of Team Metacarpo.We've been working on Monster Alchemy for over a year now, and a few weeks ago we took the step that scared us the most: releasing the open demo. Today I want to share how it went, what you told us, and where we're headed from here.But first, for those of you just joining us: Monster Alchemy is an open-world RPG where you don't catch monsters. You crea...