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Steam News · Aug 31
Submariners, today, we are thrilled to deploy this new technical update directly to your command consoles.Below is the complete list of fixes, features, and known issues included in today's build (0.123.2):Fixed Issues & New Features.Audio & Crew SystemsAuto Crew Voiceovers Integration: Added full voice-over support for the in-game Auto Crew system.Voiceover Toggle Settings: Added a new setting al...
Steam News · Aug 24
Commanders, Admiral Kraken here with another tactical briefing on the latest updates heading to your sub-surface fleet.Our engineering team has been hard at work polishing station interfaces, refining electronic navigation tools, and bringing authentic audio feedback to your bridge. The next build delivers key Quality-of-Life enhancements directly to your command consoles.Auto Crew VoiceoversAn at...
Steam News · Aug 10
Hi Submariners.While the dev team is taking a short break, we wanted to drop a major documentation update to keep your tactical skills sharp.Our public documentation server has just been updated with key revisions and new dedicated chapters across multiple handbooks.Access & Download the Updated Manuals Here: new in this update:Virginia QRH (virginia_qrh.pdf): La...
Steam News · Jul 27
Submariners, today, we are thrilled to deploy this new technical update directly to your command consoles.Below is the complete list of fixes, features, and known issues included in today's build (0.120.3):Fixed Issues & New FeaturesFire Control & Ordnance ManagementHarpoon Self-Destruct Safety Zone: Hooked a new missile management capability into the UI/UX. Commanders can now set a dedicated circ...
Steam News · Jul 23
Commanders, Admiral Kraken here with your tactical briefing on the latest developments happening aboard our sub-surface fleet.Behind the scenes, our engineering teams have been working tirelessly on refined fire control protocols, acoustic tracking enhancements, and critical station UI upgrades. While this upcoming update continues to undergo rigorous sea trials, we want to give you a detailed loo...
Steam News · Jul 10
Submariners,Since our Launch into Early Access, we have been closely following your reviews, streams, bug reports, and discussions. We want to start by saying something very simple, yet incredibly important: We hear you.We know the launch had its rough edges. We’ve seen your feedback regarding game stability, performance drops, and the steep learning curve for the submarine's complex systems. Our ...
Steam News · Jul 7
Following our continuous work on expanding and perfecting the simulation, we want to thank everyone for your incredible dedication and the steady stream of constructive feedback.Our team has been working tirelessly behind the scenes on a massive technical overhaul. In this Systems & Performance Update, we are thrilled to announce that Modern Naval Warfare has officially migrated to Unity 6.3 LTS, ...
Steam News · Jun 11
Following our launch into Early Access, we want to thank everyone for the continuous stream of constructive feedback. In our previous update, we stated our plan to deliver the first technical update in the second half of June. We are still planning to do so, but wanted to push a hotfix to address some of the biggest issues from release. This update addresses several game-breaking stability issues,...
Steam News · Jun 1
Dev Q&A — Live on WednesdayOur developers are sitting down for a live Q&A session on Wednesday, June 3 at 5:30 PM BST. You ask, we answer, no filter. Joining the stream: Game Directors Ioannis and Dimitris Maslarinos and Lead Producer Grant Arthur.The session will stream on YouTube and Twitch. Drop your questions in the dedicated channel #common-questions-threads on our Discord server before the s...
Steam News · May 28
#1 - 28 May 2026Early Access Update #1Modern Naval Warfare has finally launched into Early Access. First off, thanks everyone for the constructive feedback, which shows us you care and you want this simulation to succeed as much as we want it to. As stated in our Early Access questionnaire, there are a number of items that you are flagging as core issues that are part of our roadmap to 1.0We are w...