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Steam News · Jul 30
Greetings Maze Architects!This time around we're releasing a smaller 1.1.1 patch, tackling some of the bugs the community found and reported (thank you!), and bringing a balance change to Disarmers and Destroyers, all while continuing our work on additional content that will be released in patch 1.2 a bit later.As always, we invite you to join our community on Discord - it's the best place to shar...
Steam News · Jun 25
Greetings Maze Architects!We are very happy to present you with MINOS 1.1, a meaningful patch introducing a new streamlined mode, additional content, two difficulty modes, balance changes, bugfixes & improvements, a lot of which was based on your feedback so far, and for which we are extremely grateful. Good stuff - keep it coming! ːsteamhappyːAs always, we invite you to join our community on Disc...
Steam News · May 21
Greetings Maze Architects!We are pleased to invite you to participate in the 1.1 Beta, an early sneak peek at what we're cooking up for the next major patch. We would appreciate your feedback and hope you'll have plenty of fun while also providing us with valuable data and general insights that can help us to tweak the experience before we go live with the new stuff. You'll find all the details re...
Steam News · Apr 24
Greetings Maze Architects!The second bugfix and improvement patch (1.0.2) is now live! Thank you for all your feedback, bug reports, and your activity on Discord and the Steam forums - you've been incredibly helpful in guiding our next steps as we continue improving MINOS.We’re also getting very close to revealing the scope of our first content update. More details coming soon - stay tuned! ːsteam...
Steam News · Apr 14
Greetings Maze Architects!We're releasing a small patch today to address some of the most urgent technical issues impacting your experience since the release last week, along with a couple of other minor bugfixes.Patch notes:Crash fix related to one of the puzzle levels. The game should no longer crash when trying to choose one of the available devices from the UI bar (represented by a blank icon)...
Steam News · Apr 12
Hey there dear Maze Architects! ːsteamhappyːWe're blown away by the reception MINOS has received since launch. Seeing so many of you jump in and share your kind words in the reviews means the world to us - truly, thank you. We've been carefully reading through your feedback shared here on Steam, through our in-game reporting tool, and on Discord, and we're already looking into the most problematic...
Steam News · Apr 9
Dear Gamer,I wasn't quite sure what to write here; if you've played the MINOS demo, I'd be preaching to the choir; you're probably already sold on the game.Part of the reason the game is so lovable is that, compared to all our previous games, I gave up on You. The broad, general, "target audience", "market demographic", You.With our previous projects, we tried to anticipate what players want. What...
Steam News · Apr 7
Didn't expect to see me here, did you? Well, as always there's a new - if slightly abbreviated - week of PC games to dissect. Edwin's away travelling the world and hopefully encountering some tolerable bed and breakfasts, so I've popped in to see what sorts of stuff we can stick in the Maw in order to keep it happy for the next few days. Wish me luck! Read more
Steam News · Apr 1
Hey everyone! We're super excited today to announce that the labyrinth unlocks on April 9th. We can't wait for everyone here to step inside, set traps, and watch all adventures fall as they try to slay the fabled beast.Can't wait? The demo is still available on Steam. Download it and don't forget to share your maze-building skills with the rest of the community here.-Artificer
Steam News · Feb 27
Hey everyone,We’ve just released a brand new Developer Overview Trailer, and it’s our most in-depth look at the game yet.If you’ve been wondering how the maze-building works, how traps chain together, how the Minotaur fits into your grand design, or what actually happens when heroes come marching in for gold and glory, this one’s for you. It’s extended gameplay, straight from us, walking you throu...