Steam News · Jun 9
Japanese (日本語) and Brazilian Portuguese are now supported. Language can be changed in settings. New artifact: Some players may have noticed an unfamiliar artifact appearing on their unlock screen in a previous version. The artifact was present in the game data but could not be obtained through normal gameplay. As of v1.2.0.9175, it is available and will begin appearing in your runs once unlocked.
Steam News · Jun 2
Hello, commander! We have some exciting news: Mini Tank Mayhem has officially been verified for Steam Deck!This means the game is fully supported and ready to play on your Steam Deck right out of the box. Take your runs on the go, wherever you are.If you've been waiting to play on Deck, now's the time. We'd love to hear how it feels!Thanks for the continued support. See you on the battlefield! Bes...
Steam News · May 22
Hey commanders! Thank you for playing Mini Tank Mayhem.We have made some changes in this v1.1.0.9012. One of them is an improvement that many of you guys already requested: shared threat levels.Previously, threat levels were tracked per commander. So if Lt. Col. Kelana finished a run, only he would move up to the next threat level. Everyone else in the roster had to do it on their own, which could...
Steam News · May 18
Greetings, commanders! Maybe some of you already noticed this, but the last update brings a massive spike in localized threat levels. There are four brand-new bosses ready to wreck your defense. Two are nesting on Floor 2, and the other two are waiting for you on Floor 3. Here is the full tactical breakdown of what you are up against. Prepare your tanks accordingly!Floor 2 Bosses 1. BuzzkingThis m...
Steam News · May 12
Hey everyone!Another small but important patch is here. Thank you for continuing to play and share your thoughts with us. It helps us make the game better every day."Quit Game" Wording UpdateProbably our most requested changes yet: We updated the confirmation message that appears when you try to return to the main menu.There is a lot of confusion here. A lot of players think that if they quit the ...
Steam News · May 9
Hey everyone!Thank you so much for playing Mini Tank Mayhem and for all the feedback you've been sending our way. It truly means a lot to us. We've been listening, and this patch brings some fixes and improvements based on what you've shared.Here's what's new:Balancing and Quality of LifeAfter defeating a floor boss, you will now fully restore your HP. We want to make sure you feel properly reward...
Steam News · Apr 22
We've got news. Mini Tank Mayhem officially launches April 29 at 10:00 AM PDT. We're a six-person indie studio, and we've poured everything into making this Tower Defense × Deckbuilder mashup feel right. The strategy, the deck-building, the chaos. We're really proud of where it's landed.Launch Giveaway — 5 free keys! To celebrate, we're giving away 5 copies of Mini Tank Mayhem. To enter, just drop...
Steam News · Feb 24
Hey Commanders!We have a date: April 29, 2026, at 10:00 AM PDT.We took more time than we planned, but we wanted to make sure the game feels really good before it lands in your hands. We think it was worth it.Jump in, build your deck, deploy your tanks, and cause mayhem. Whether you love theorcrafting combos or just want to watch things explode, there's something here for you.April 29. We'll see yo...
Steam News · Nov 21, 2025
This is the commander speaking! We’re excited to announce that Mini Tank Mayhem will soon open a new Playtest Access for selected players! This playtest is a small but important step toward polishing the full experience before our January 2026 release.Over the past few months, we’ve been working hard on improving gameplay flow, fixing bugs, tightening balance, and refining the overall feel of the ...
Steam News · Oct 25, 2025
This is the commander speaking! First off, a huge thank you to everyone who played our demo, streamed the game, and shared your feedback. We gathered valuable feedback from those who played the demo, which has given us a clearer understanding of what works well and what still needs improvement. We are now focused on finalizing the remaining features, additional cards, tanks, and enemies, while ref...