

Steam News · Sep 11
Added a system for plugins to display custom UI on clients (see Added support for servers sending dynamic textures to clients via `Vars.netServer.sendTexture` Added server remote methods for bulk-filling tiles Added button to restore automatically disabled mods Added version selection for mods that are reinstalled Added support for viewing ite...
Steam News · Jul 6
This release brings a new system for adding arbitrary content (sounds, music, images, blocks, items, etc.) to maps or servers. In terms of functionality, this is very close to what JSON mods can provide, except without any manual downloads necessary. Any maps/saves with assets in them must be exported through the in-game UI to work properly; for performance reasons, assets are not embedded in map/...
Steam News · May 23
Fixed save corruption caused by large build queues Fixed use of `@queries` world logic variable causing save corruption Fixed message block content limits being inconsistently enforced (now always 400) Fixed patched message blocks causing network issues; the length limit is non-patchable Fixed some sync issues with payload control Fixed Quell bullet not tracking cursor correctly Fixed liquids unde...
Steam News · Apr 15
Mindustry is a free and open source open-ended factory management game with RTS and tower defense elements, with a major new update finally out. Read the full article here:
Steam News · Apr 14
After a long wait, v8 has finally been released. For those coming from v7, here's a rundown of the major changes. Serpulo Campaign The entire Serpulo campaign has been overhauled; most maps have been completely reworked All sectors from the tech tree now have unique icons Launch pads have been reworked, and now require landing pads at destinations Difficulty modifiers have been added, for those wh...
Steam News · Apr 9
If all goes well, this will be the final version before v8 leaves beta. After build 157 is deployed, I will wait a few days to fix any major bugs present, then release 157.1 as a "full" non-beta version. Changed desktop fullscreen implementation; it should always use borderless fullscreen now Removed redundant "borderless fullscreen" setting Made glowing red wire blocks turn dark when nearby cores...
Steam News · Mar 23
Fixed schematics having a blank thumbnail when uploaded to Steam Workshop Fixed wait time not saving in processors Fixed many various data patcher bugs Fixed a server memory usage exploit Fixed Japanese font not displaying correctly Fixed many languages (e.g. Chinese) not being displayed in monospace font Optimized build plan rendering Updated a large amount of Serpulo sector submissions Enabled a...
Steam News · Feb 9
Updated bundled Java version to Java 25 Upgraded backend from SDL2 to SDL3 - this may cause new issues, report them if you see any Added support for dragging save or map files into the game window Made key names in the keybind dialog reflect the keyboard layout Made displays allow other displays in `draw image` Added sub-categories in core database Added support for overwriting sectors in JSON mod...
Steam News · Dec 16, 2025
This release includes a complete sound rework for most units and blocks, with a focus on Serpulo content. The audio engine has also been improved to handle more simultaneous sounds without cutting off playback. This release also removes the Serpulo background wave simulation system - if you are not on a sector that is under attack, it will no longer be updated. You will still receive items and exp...
Steam News · Oct 30, 2025
The highlight of this release is a new system for patching stats of content on servers and maps. This system will allow players to customize health, requirements, recipes, weapons, bullets, etc. individually. This is not a replacement for modding, as it does not allow adding new assets or content, but it does allow making major changes to the way the game is played and balanced. Read more about it...