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Steam News · Oct 12
Its finally time,Mik now finally has a release date, along with a trailer:There has been a lot of reworks & changes, so with that the Demo has now been retired.-Stefaaan
Steam News · Aug 1
The final stretch is upon us! All the pieces are basically in place now. The plan being to start internal playtesting by the end of this month. You might have also seen that there is a public release window now, Q4 2026! Heres some of the stuff ive been up to, tho i had to cut a lot so as not to spoil the full game.Level 4(i STILL dont have names for any of the areas)The BottomAt first I finished ...
Steam News · Jun 1
Hi hello its time for the 19th Bi-Monthly Devlog - with a moderate amount of new stuff (getting closer to being finished!) I tried to condense this devlog even more than the previous ones because they have gotten way too long by now, if you want some more details checkout my monthly patreon updates which are partly free: CreaturesTWO new ...
Steam News · Apr 1
Hi hello its the FIRST of the month and its time for another Devlog. Theres quite a lot of new stuff, parts of which i cant show yet because i dont wanna spoil the entire game.In the previous Devlog ive been working on a lot of different Areas and Features but for this one, almost all of the progress lies in Level 3, as part of my new:GameplanI now actually have a broad plan on the timeline to fin...
Steam News · Feb 1
Time for another devlog - the first one of 2026. Still no release date or window but HOPEFULLY itll be this year.Ive fully switched to making new stuff instead of updating the Demo, although ill probably do some bugfix for that soon as well.Spoiler warning in general - some of the names are intentionally obscured to not say too muchNew Areasin no particular order The WallWill be somewhere towards ...
Steam News · Dec 30, 2025
ChangesAdded new Patreon supporters (THANK YOU)Improved ReverbReplaced wallrunning arrow textureSlight optimisations (especially in file sizes)BugfixesFixed interact orientation for multiple signsFixed multiple non interactable signsFixed multiple texts clippingFixed some objects dissapearingFixed some non walkable surfacesFixed some missing collisions Fixed multiple other lighting and rendering i...
Steam News · Dec 29, 2025
Mik hit 20000 WISHLISTS!! - Thank you everyone. Along with that comes a shift in how the game will be priced. Mik will be PAID. People kept telling me to do this but until now I stubbornly refused. Making the game free gave me a pressure to release it as soon as possible, maybe in a worse state.I totally understand that this change may be disappointing so anyone who wants to, can contact me throug...
Steam News · Dec 21, 2025
ChangesAll secret images are now interactableReplaced one secret imageMade secret in "Testing Chamber 17" realistically accessibleImproved some particles for a side chamber in "testing chamber 17"Slight improvements to camera shake for some thingsimproved bottle texture, made QR code slightly more readableImproved vaulting detection in various ways. Should be more reliable now.Bugfixes:Fixed issue...
Steam News · Dec 12, 2025
ChangesTimer has a black background nowSmall improvements with how the game communicates with steam api (sometimes it did the same call multiple times)restart game now makes an new seedloading first level through a command makes a new seedloading first checkpoint through level selector makes a new seed as welladded restart command which restarts to first checkpointupdate localisationsBugfixes:Fixe...
Steam News · Dec 9, 2025
Its finally time - 0.3.5 is available RIGHT NOW! This will probably be the final "major" update to demo, bringing a lot of bugfixes and improvements. There are also some experimental features, most notably VAULTING IS MANUAL NOW! Im not sure how this will play out so any feedback on this is appreciated. I might revert it later.There are also lot of significant changes to the games code so there wi...