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Steam News · May 27
I started making Mighty Meow in 2023. Three years after it's finally releasing May 28th, 6PM Pacific Time. I would like to thank the community behind the JamieDev youtube channel. To all the people who have filled out the survey on the demo and gave me feedback, this release wouldn't be happening without you and I really mean it. If you've watched a devlog, played the demo, or just wishlisted and ...
Steam News · Feb 7
Mighty Meow 0.3.4 Updates!Player now has a clearer hurt animation by adding alert effects.Added more variety to enemy projectiles and attacks in the second section. Added sound feedback to the animal speed point UI.Item tooltips now include the recipe, for better navigation in the workshop panelsAdjusted the sell price of raw materials, weapons, and shields so they do not affect the economy.Added ...
Steam News · Jan 3
⚡Dash StrikesAdded a post dash critical hit bonus: shortly after dashing, the next attack can deal extra damage with a snappy feedback. 💍More Combat ChoicesNecklaces now shape your combat style with more variety: Boost your dash strike, dash damage, add more dashes etc.You can equip 2 necklace items at a time and effects can stack. Mix and match different combat effects! 🗡️Combat ImprovementsAdded...
Steam News · Dec 6, 2025
🔨 FixesGold refunded when undoing purchases for already equipped or used itemsToolbar item binding appearing in chests when storing consumablesMenus opening when pressing Space after clicking buttonsIncorrect mouse over descriptions for the create building buttonCat image in the equipment panel not matching the current appearanceNew items sometimes playing sounds unexpectedlySnuggle Puff crafting ...
Steam News · Nov 21, 2025
⚔️ Biotech Lab Combat FeaturesYou can now wiggle and dash with brief invulnerability. Certain necklace items can give dash damage, making close combat feel more playful and punchy.Brand new boss battles now appear at the end of each level. Every boss has its own room and bullet patterns.Earn a time bonus when you fully clear a level on the first attempt within the time limit. Levels have static tr...