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Steam News · Aug 14
It's been a couple of weeks since launch and we've been quietly pushing fixes while watching you all build increasingly incredible things. Time to put it all in one place. Patch NotesPatch 1Fixed settings not saving between sessionsPatch 2Removed GPU crash tracking which was causing a slight performance dip for some playersRemoved virtual shadow maps which we believe was behind the main light not ...
Steam News · Aug 6
We're so excited about this one.Midnight Moments is featured in Steam's Cyberpunk Fest, running August 3rd–10th. If you've been on the fence about picking it up, now's a great time as we're 10% off for the duration of the festival. We even got picked as one of the games to look out for by 80 Level, alongside some absolute bangers in the genre. You can check out the full list here:
Steam News · Aug 4
It's been a few days since launch and we've been completely glued to everything you've been building. We want to just take a moment to shout out some of the things that had me (Jarvs) immediately sharing things to our Slack, because just WOW…look at these!The Tokyo Drift HomageHow cool is this Fast and Furious reference build by Stylor?!? This was the first thing we saw on Monday morning after lau...
Steam News · Jul 30
Thank you doesn't quite cover it. From the demo to the playtests, the screenshot contests, and every note you dropped in Discord along the way, this game has your fingerprints all over it. We built this one with you, and now it's yours to build in.Midnight Moments is available now for $2.99, with a 10% launch discount for the first two weeks. The Launch Screenshot Contest is LiveWe couldn't let la...
Steam News · Jul 24
We are one week away from launch and we want to celebrate with you.Starting right now, we're running another round of the Midnight Moments screenshot contest, and this time three people are going to win a copy of the full game on launch day. How to enterDownload the free demo, build something you're proud of, and share your screenshot with us. That's it.You can enter in two ways:Post on socials us...
Steam News · Jun 30
We have a date!Midnight Moments releases on July 30th, 2026.We've spent the last few months building this game with you in mind, through the demo, the playtest, the screenshot contests, and every single piece of feedback you've sent our way in Discord. It means more than we can say.There's still plenty of work ahead, but it feels good to have a date out there.If you haven't already, now's a great ...
Steam News · Jun 26
Last week we launched the Midnight Moments screenshot contest and you guys did not disappoint! Our team has shortlisted three finalists from the entries, and now it's over to the community to crown a winner.The finalists: Surge made a rooftop cinema set up in the middle of a cyberpunk city block and we just want to go chill there, with a bucket of popcorn, whilst watching Blade Runner. HousewifeWB...
Steam News · Jun 23
We've pushed a small update to the Midnight Moments demo today.The main change When you start a new game, you'll now be dropped into an already-built diorama rather than an empty grid. It's a small thing, but we found that having something already there when you open the game makes it much easier to get started. You can immediately start adding to it, tearing it apart, or just taking inspiration f...
Steam News · Jun 18
We want to see your worlds.Since launching the Midnight Moments demo, we've been watching you all share your screenshots and they are both stunning and crazy creative. So we figured, let's make it a thing. We loved running the screenshot contest for Modulus and we've been excited to bring it over to Midnight Moments since day one. So here we go. Starting this today, we're running a weekly screensh...
Steam News · Jun 15
Today is the first day of Steam Next Fest and Midnight Moments is part of it! With all the prep’ work for this moment we wanted to mark the occasion with our first proper dev log. This game has been in development for about three months. Three months ago it didn't exist! It started as a quiet conversation about what kind of game we actually wanted to make, something small, something focused, somet...