

Steam News · Aug 13
Hi, it has been a while! I have been busy working on the larger scope of the game, but I’m now paying attention to the demo again! New featuresAdded gunslinger as a playable class, he can slide aroundAdded three sets of difficulties per level, you get more resources the higher difficulty, but you need to unlock them. I have not properly balanced the final difficulty yet and interesting to see how ...
Steam News · May 21
Greetings fellow parkour banshees!I should have made this post a few months ago, but I got sucked into making new cool stuff for the game!The game is being delayed from the previous date.Mainly due to me wanting to keep iterating on the version of the game before I release it into your handsI am now aiming for sometime after the summer.I'm also playing with the idea of letting this be an Early Acc...
Steam News · Dec 9, 2025
Midnight Horde Is Coming In May!Hello everyone!I’m excited to announce that Midnight Horde is scheduled to launch in May 2026!I have more to share closer to the date and closer to the next Steam Nextfest. I would like to mention that there has been a lot of improvement and changes to the demo!Demo Update:Weapons that fly with youOptimized skeletonsOptimized trails for a lot of things like bullets ...
Steam News · Dec 4, 2025
Midnight Horde @ Bullet Heaven Festival 2025I'm excited to announce that Midnight Horde will be featured in the Bullet Heaven Festival 2025!This event will include:A new demo update with fresh content (another post to come soon!)A release date revealGameplay improvements and surprisesNew UI, visual weapons and more changesPerformance improvementsJoin us during the festival, try the new demo conten...
Steam News · Sep 1, 2025
Indie dev Carry Castle recently announced Midnight Horde, a game that blends the popular mechanics of Vampire Survivors with parkour moves. Read the full article here:
Steam News · Aug 29, 2025
Greetings! I’m happy to announce the new trailer where I show a lot of the new environment and bosses that I have made! There is also an updated version of the demo with new polish and an updated class selection menu (no new classes just yet) and a new WIP level selection (still only one level in the demo). I have been working a lot on refactoring the core of Midnight Horde to make it easier to im...
Steam News · Jul 18, 2025
Hi! So I have been working on a lot of bosses ect, but now I took a pause and reworked the resource system. Which should make a lot more sense now, instead of the skulls you now use stone and wood to buy buildings. And these together with a new gold drops, drops randomly from enemies in the world. It is not super balanced yet, but let me know what you think and if there is something you want in th...
Steam News · Jan 29, 2025
Hello there! I'm working on a potential movement mechanic and I want YOUR feedback on it. Basically I am thinking of adding a sliding mechanic on angled surfaces. But I want your feedback if you like the idea or not before I fully commit to it. I implemented a basic version of it here and it could have synergies with movement-based items.
Steam News · Dec 18, 2024
Midnight Horde Demo Celebration: Patch Notes Thank you for playing the demo of Midnight Horde! Your feedback has helped me shape the game into a better experience, and I'm thrilled to share all the updates I have made based on the feedback. Here’s a summary of all the new features, balance changes, and fixes I implemented based on your input. New Features Added tooltips for better clarity: - On po...
Steam News · Dec 4, 2024
I am incredibly happy to announce that the alpha demo will be live and part of the Bullet Heaven Festival later today at 19:00 CET! Kind regards Per