

0 followers · 0 likes · 0 posts today
Steam News · May 15
1.0 release notesStory: Game Ending & Victory ScreenSurpassing Voss Dynamics now triggers a full ending sequence with Dr. Chen dialog, victory screen, character epilogues (Chen, Rico, Helena), and credits rollPrestige-aware titles: Victory (0), Paragon (5+), Ascension (10+). At prestige 10+, Helena remembers the time loops and acknowledges them publicly"Continue Playing" enters sandbox mode with p...
Steam News · Mar 26
Version 0.5.1 Hotkey & Menu Improvements Escape opens Settings when idle: Standard game behavior — Escape still closes modals and deselects first, but opens Settings when nothing to dismissF1/F2/F3 now customizable: Help, Settings, and Main Menu keybinds moved to the Keybindings settings panelNew hotkeys: Research Tree (F), Goals (G) — all customizable in Settings > KeybindingsAction panel buttons...
Steam News · Mar 12
μFab v0.5.0 — Quantum Chips, Photonic Overhaul, Variant CardsNew Endgame Tier: Quantum Chips (QT15000)The quantum pipeline adds two new machines — the Quantum Splitter and Quantum Combiner — and the highest-value chip tier in the game. Split silicon into entangled alpha/beta wafers, etch them in separate dimensions (Pocket Dimension and Temporal Rift), then recombine into quantum wafers worth 1500...
Steam News · Mar 3
● μFab v0.4.2 Update Logic Gate Skins Complete your NAND challenges to unlock 4 new gate visual styles in the chip designer — each with unique shapes, animations, and rendering: - Neon — wireframe gates with pulsing cyan glow and energy sweep animations - Silicon — rectangular IC packages with metallic finish and part numbers (7400, 7408...) - Brass — octagonal gear-tooth bodies with rivets and sp...
Steam News · Feb 18
μFab v0.4.0Performance, Polish & New Visual Effects A major update focused on making the game run significantly better, look more impressive, and fixing a pile of bugs. Major Performance Overhaul This update includes the largest performance pass yet. Expect meaningful FPS improvements, especially in late-game factories: Belt system rewrite — empty belts exit in 3 lines instead of running full logi...
Steam News · Feb 17
Version 0.3.5Photonic Chip Pipeline (PH5000)New endgame chip tier: PH5000 Photonic Chips worth $100,000 eachNew machine: Photonic Chamber (4×4): Accepts 150L lithographic wafers + optical gel, requires 3 frequency-tuned lasersWaveform matching mechanic: Match laser frequencies and amplitudes to a target waveform using sine wave compositionTarget changes every 10 processes: Must retune lasers perio...
Steam News · Feb 16
v0.3.4 Patch Notes New: Pipe Direction Blocking Click any pipe to open a new context panel with compass-layout direction controlsBlock specific output directions (N/E/S/W) for tighter pipe layoutsSaved/loaded with your factory Void Upgrades Rebalanced All costs increased 3-5x with exponential scaling — VP accumulation matters nowEffects nerfed to reasonable levels (Jam Reduction 70%→55%)6 new weir...
Steam News · Feb 15
Patch 0.3.3 - Cloud saving Option to pick between save files when slots conflict across devices New void upgrade shop visuals New firmware design visuals for gates, fix bug causing load failure on this screen More firmware applied visuals to chips XOR upgrade for auto calibrators More explaining on pocket dimension tutorialKeep building!
Steam News · Feb 13
Patch 2: Firmware now has separate saturations Names are more visible on market context window for saturation Fix to variant machines medium render Fixed some text about picking items up Fixed items randomly falling to the floor on load when they were mid state of a splitter, thrower, or lift. Dismiss notifications now correctly dismisses all notifications Research tree panels overflowing their bo...
Steam News · Feb 12
First day patch soon will deal with- Fix render of lithography top level from basement- Add auto save toggle and interval in settings- Fix logic integrator crash- Fix firmware loss on prestige- Fix chem neutralisers able to place not on walls after certain upgrades- Add simple research tree toggle- Allow recyclers to eat non defective wafersWhat I'll continue to work on next:-Issues around splitte...