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Steam News · Sep 23
Hello Operators!Hopefully everyone is getting in the last bits of summer before the days begin to shorten on us and we appreciate you keeping up with all things Method of Entry! The past few months have seen some major updates and improvements, and the team at Attack Dog Studios wanted to drop an update for the community to follow along with development! While the following is not an all encompass...
Steam News · Aug 28
Greetings Operators,First off, a huge thank you to everyone who downloaded our Technical Alpha Demo, ran through the training grounds, and shared detailed feedback over the past couple of months. Seeing the response and crossing over 10,000 wishlists was a massive milestone for our team, and we are incredibly grateful for your continued support.While the team took some well deserved summer downtim...
Steam News · Jul 12
Good evening operators!Over the past few weeks, the team at Attack Dog Studios has been sifting through all of the feedback you guys gave regarding the initial launch of our technical test demo!We've already implemented and tweaked several things, but the team is very excited to get the communities thoughts regarding one very specific (and fairly monumental) change. Our initial build revolved arou...
Steam News · Jun 22
Hey everyone, We’ve officially crossed 10,000 wishlists alongside the release of our Technical Alpha Demo. This is a huge milestone for the team. When we started Method of Entry, the goal was simple: build a grounded slow paced 5v5 tactical shooter inspired by the golden age of FPS games. Seeing over 10,000 of you connect with that vision genuinely means a lot to us. A Massive Thank You A big than...
Steam News · Jun 22
Good evening Operators! Now that we've had a couple days of feedback under our belt the dev team is leaning into implementing some of the suggestions we've gotten. One point in particular that kept coming up was the fish eye lens on the player camera that was making some players feel queasy or disoriented. We will be pushing out a new build shortly that removes that fish eye effect and are curious...
Steam News · Jun 15
Operators,The moment is officially here. The doors to the Method of Entry Technical Alpha Demo are open, and you can download the build directly from our Steam store page right now!This alpha is a focused training grounds experience designed to give you a direct, hands-on feel for our core mechanical foundations. You will have full access to the armoury to try out the weapon handling, and the Time...
Steam News · Jun 7
Greetings Operators,We are excited to announce that full access to the Method of Entry Technical Alpha Demo will be available right here on Steam starting the 15th of June!This demo is designed to give you a proper hands on feel for the game's core mechanics. You will have complete access to the training facility to test how the weapons operate, see how the utilities work, and experience how the t...
Steam News · May 21
Hello Operators!The team at Attack Dog Studios is happy to present our official development roadmap for 2026 and beyond! We're pulling back the curtain to give the community some insight into our plan to get Method of Entry into your hands!We've broken it down into 4 phases, each containing different feature, mechanic, and community/advertisement goals to ensure not only an immersive and robust ex...
Steam News · May 18
Welcome back, Operators. First of all, a massive thank you to everyone who checked out our official gameplay trailer! Watching it pass 200,000 views has been incredible for the team, and the sheer volume of feedback in the comments has given us plenty to look at. While many of the technical upgrades we are sharing today were already part of our development pipeline, your comments helped us priorit...
Steam News · Apr 13
Hello Operators!The team at Attack Dog Studios is happy to announce that Method of Entry will have a FREE technical test available during Steam's Next Fest event this summer! We're very excited to let you get the feel for the game so far and give us your feedback on things like movement, gunplay, and performance ahead of larger and more comprehensive playtests revolving around a full gameplay loop...