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Steam News · Aug 3
Metamancer will be part of the 2026 Steam Cyberpunk Festival starting on Aug. 3! With the launch of the festival, Metamancer is rolling out a new patch that adds two new biomes (the Verdant Jungle and Cryogenic Archive), new melee weapon abilities, a location-based procedural lore system and adjusted game balance. The new biomes include 12 new procgen tile types The...
Steam News · Jul 18
Gameplay The game now has methods for avoiding dead ends when entering a new map. The game will fill certain holes in the map, and will move the player to the nearest pathable location along the entry axis. Fixed a bug with melee hemorrhage not applying tick damage. Bleed now deals damage each turn and uses the same DOT damage numbers as fire. Chained enemies should now be pulled into the singular...
Steam News · Jul 17
Thank you to everyone who purchased Metamancer for the 1.0 release. This patch addresses a few bugs and reported issues. Graphics, audio, and control settings are now saved and restored between sessions — resolution, scaling, fullscreen, font preferences, music/SFX volume and mute states and custom keybinds. Added a proper windowed mode: the game opens in a centered, draggable window with a visibl...
Steam News · Jul 13
The wait is over!After nearly a year in development, Metamancer is leaving Steam Early Access for its 1.0 release on Monday! I want to thank everyone who purchased the game while in Early Access! We are incredibly grateful to everyone who played during Early Access and helped shape the game into what it is today. If you haven't grabbed your copy yet, there will be a 34% off promotion for the 1.0 r...
Steam News · Feb 24
Combat & GameplayMelee Combat System AddedNew procedural melee weapon and armor generation.Fully redesigned equipment system to support melee-focused builds.Shield Mechanics IntroducedShields regenerate when the player is out of combat.Melee weapons have an increased chance to regenerate shields, encouraging aggressive close-range playstyles.Armor System OverhaulFive armor tiers with 45 prefixes a...
Steam News · Dec 22, 2025
I am excited to announce the latest update to Metamancer. This update makes major updates to the game and fixes some of the pesky resolution issues. The game now has storylines that can be given to the player by NPCs. The storylines are comprised of four quests that are picked randomly from pools based on four categories: introduction, escalation, climax and resolution. The new quests include boss...
Steam News · Sep 25, 2025
QUESTING UPDATE I am excited to publish the newest update for Metamancer! This update adds questing, new dialogue, new sound effects, new faction tiles and new consumable items that open portals! When playing the game you will sometimes see friendly NPCs who will have green "..."s above their head indicating they have a quest available. There are three main quest types: Elimination, Investigation ...
Steam News · Aug 21, 2025
We have updated the way maps generate. Now each time the player starts a new game the maps will be ordered in a different way. No matter what order maps are in they will blend together making for smooth biome transitions. We have also added voices to each faction and expanded the dialogue pools to start fleshing out the story of Metamancer. Now the player can start a new game in any of the biomes ...
Steam News · Aug 12, 2025
You can now talk to friendly enemies in Metamancer! To start the dialogue simply bump into an enemy. This system ties into our already existing reputation system. Certain responses will yield positive or negative responses. Equipping a CPU will highlight which responses enemies like. Enemies can reveal map locations and will sometimes drop loot if they like what you say!
Steam News · Aug 8, 2025
We have made it so System Hack controlled enemies now flip and glow purple. We've also added highlights to the inventory menu for recently picked up items. Highlights added for recently picked up items Controlled enemies flip and have a purple highlight for better visual indication Neutral and Ally enemies will no longer hurt the player and bumping into them won't hurt or agro them The enemy attac...